Nidalee Prowl Nerf Excessive? - Possible Compromise
A nerf this big is natural to cause some uproar from Nidalee Mains no doubt and while I consider it a** justified nerf** I think the extent of the nerf was **excessive. **
Being marked by Nidalee meant that she knew where you were and could catch up to you fast, that being semi-global is a pretty strong ability and if I had known its range before this patch I would have spent much more time trying to abuse that. With her new nerf Nidalee traps have lost use outside of imminent battles (like a Caitlyn Snare) and her Speed Boost has gone from being "On the Hunt" to "Chasing Mice" because knowing that if I stood on a trap she could start "running towards me faster than I knew it" created tension and excitement.
Now its merely a tool to reach people who see you coming.
Natural Vision Range isnt tension, that doesnt give me options to play as or against. If she can see me more often than not I can see her too, Now she just has the burden of having to start the anticipated duel first, compared to what used to be an impending gank from any part of the fog of war.
So how do we return this sense of Hunting Prey/Being Hunted without overstepping into something like before?
Simple Really; In fact it was my friend (and recently found Nidalee fanatic) who purposed that the Range be increased with each point in her R from something like its current 1400 to something around 1600/1900/2300 [+200/+300/+400]
Like I said in the beginning this was a justified nerf but it removed a part of character when playing as Nidalee, it doesnt feel like she is 'On the Prowl' stalking foes across the fog of war. Just a wannabe Rengar with no springs.