You don't know how balanced she'd is. I've been playing her almost non-stop since her release, and she has major weaknesses people don't realize. several mages outrange her, and there are several melee matchups she is forced to respect. Infact some of those matchups where she wins the lane, if she doesn't get ahead, they crush her at level 6 (e.g diana, akali) On release, she felt a bit nuts, (and riot nerfed her Q, weird choice but that happened) regardless of the nerf, since she has had time to settle in, people know what she does, and it's really hard to get away with things i would have gotten away with on release. I have to really question my item builds carefully due to her lack of mobility, her squishiness (contrasting with how she ends up being played in the center of team fights) and how important her scalings are. On the subject of her 1.3 AP ratio, what's so different about Neeko's R, is she, as a mage puts herself in danger to get it off and all it takes is some hard cc for it to miss, and/or get her killed (and trust me, Neeko just doesn't have time/gold for QSS) In regards to her mobility, she either needs a flash, or a protobelt to reposition for her R. I still only buy protobelt once every 10 games or so because i just can't fit it in, other items end up being higher priority. Her E is harder to hit in lane than you think, even with the increased size and speed through minions. and outside of lane, she essentially has a 0.25 second root, how amazing.... her Q is an average projectile, pretty good. helps her do her thing. Nothing crazy on it's own. infact i'd say that W is lowkey the best part of her kit, the active is great, and the passive allows her to weave in AAs whilst her Q and E are on cooldown. if she didn't have it, she'd lose a hell of a lot of matchups. :)