Some rework ideas for Wukong <3
Playstyle: New Wukong no longer has to play around his ult. His passive and W now work together giving him snowball potential in fights. His W gives him more versatility, but forces him to make a choice. After securing an initial kill, Wukong can either use his W again to make a quick escape, or use the bonus movement speed to proc his passive and engage on another nearby enemy if his team decides to commit to the fight, but never both.
Items: New Wukong would synergize well with the items he currently does. But for the first time ever, Wukong will have items that have synergies with his passive and his W. .
both provide bonus in-combat move-speed to complement the boost he gets from his W, giving him more damage against tanks and bruisers.
**Champion Synergy: ** New Wukong synergizes well with champions that can provide him with in-combat movespeed. Champions like
or tanks who build items like
. Of course there will always be the synergizes with AoE champs like
.
New Passive - Wuju Flow: Crushing Blow and Nimbus Strike deal 20% of Wukong's IN COMBAT bonus movespeed as true damage. This effect does not add damage to Wukong's abilities, but converts a percentage of their current damage into true damage.
**Q - Crushing Blow: **No Changes
E - Nimbus Strike: No Changes
W - Decoy: Wukong leaves behind an image of himself that deals magic damage and slows enemies nearby. After killing a target the cooldown is reset and the next use of decoy within 3 seconds gives Wukong a slight move speed boost. Cyclone can only be reset once every 10 seconds. **Using Decoy perfectly matches the "S" stop animation. **
R - Cyclone: Same ult - its duration and total damage should be significantly reduced and it should not be able to be canceled.
I know lots of you probably won't like these ideas but i'd appreciate the feedback anyways. Thanks <3