I honestly feel ashamed for wanting to work for Riot Games.

Call Me Helpless·3/15/2017, 1:29:04 AM·6 votes·759 views

Hello, I'm Call Me Helpless, I've been playing League since season 3 and is currently ranked at Platinum 4 (and climbing). I also started my 3rd week of college at Full Sail University to become a Game Designer.

Now what made me want to write up this post was due to a college presentation I was drafting, my presentation was going to be on a self-pitch on a company that I personally wanted to work for, that company being Riot Games... And that's where things went down hill. As every time I tried to make a positive point, a negative quickly sprung into play and completely canceled out that positive point. Is it bad brainstorming skills? Maybe. But then the question got brought up: "Why do I want to work for a company who's ideas I cannot find a reason to agree with?".

Point #1: The biggest rule of design

Now I probably can't say too much since I've just started my path to a career, but from what I've read in books, articles, etc.... One of the largest rules that was commonly said was: "The designer should have no influence on the direction (or META) of the game". What does that mean? It means that the designer(s) should not have an influential power on who or what to play or build. Guidelines can be placed (for example, saying where a champion would best fit), but that's as far as it should go, as the player(s) are the ones who dictate what the meta is.

Where does this come into play? I hate to beat on a dead horse, but it's a perfect example. http://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/FrILlWp7-14-day-ban-because-playing-nunu-support-with-smite-is-stealing-other-peoples-roles

The players should be allowed to test, and if it works; allow it. But if something is overly powerful, then it should be adjusted accordingly in the correct manner. And this brings me to my next point...

Point #2: The 1%

We all know that the game is heavily balanced around the LCS (or Platinum and above as Riot themselves had said, but actions have proved otherwise). And up to an extent, that's okay, but there is also a huge flaw in this... If the game is being designed around the LCS, then that means the game is being balanced around the 1%. So what's the problem? The problem with this, is that most of the changes that happen, are not going to affect the player base that make up the large majority of the game. HOWEVER, there are also certain changes that can HEAVILY affect the rest of the player base in a negative way.

For example, there were changes made to make the early game for the LCS more exciting to watch (since most of the early game was farming), and while this did succeed to a small extent... it caused dramatic negatives for the rest of the player base, AND to the health and balance of the game. Due to these changes, early game damage is STAGGERING, and it isn't uncommon for games to end in under 20 minutes (before the surrender vote can even take place). What other negatives did these changes bring?

_1. It shrunk the pool of champions that are viable. _ Considering that early game damage is high, it puts a focus on early game champions, or even champions that can get the most usage of the best items or stats. This means that a good amount of late game champions are currently struggling to even have a foothold, unless they do incredibly well early on and snowball.

2. It limited the available builds that are viable. Touching on itemization... Builds nowadays are probably more linear than ever before. There has always been a "best build" for each champion (based on situation, lane match-up, team comp, etc), however, certain stats have so much more power than other stats; Lethality being the largest culprit.

3. Team fights are almost a thing of the past. Remember what I said about early game champions? This is where is all comes together. Team fights still happen, but these fights are now dictated over who can deal the most damage first. The out-play potential is currently at an all time low, as there is little to no strategy involved in team fights. This is also a problem due to the fact of late game champions (and some mid game champions) having no way to truly participate in these fights, as the power spikes just haven't happened yet, nor will they.

Finally... these negatives bring up the final point.

Point #3: Balance and Favoritism

Flat out, the fact that "Flavor of the Month" exists in this game is truly disgusting, as it is directly correlated with Riot controlling the META, not the players. Favoritism is such a negative factor to bring into any game, regardless of it being PvP or PvE. There are FAR too many instances of favoritism being shown among the balance team, and it plays a huge part as to why players are quitting this game, why the LCS is boring to watch (what is enjoyable in watching the same champions from a pool of about 30 out of 134 get played every single match?), and why players are honestly upset. Damage creep is an obvious problem, and not only is taking fun out of the game, but obvious problem champions and items not being properly addressed is what is causing players to lose faith in the company.

The quality of life changes to the game are nice but... At the end of the day, they only prove as distractions to be honest. An added dragon timer isn't going to hide the fact that LeeSin can be on the high tiers of the jungle for seasons on end. Adjusting the score board isn't going to hide the fact each newly released or re-worked champion is being over-loaded to an insane level Camille Warwick Adding quality of life changes doesn't hide that fact that some champions haven't gotten a new skin in years. Cassiopeia

Let me ask this, is there still excitement for champion reworks? There probably is, but how much longer will that last?

I'm probably just wasting my time writing this, but I don't want to see a game that I've personally enjoyed for so long fall victim to mistreatment, poor design, and favoritism. But it brings the question of, "If I work for them, would unbiased ideas become ignored?", because a lot of evidence shows that unbiased choices don't have a place in this game. I want to be proven I'm wrong.

4 Comments

deathgod53/15/2017, 1:52:26 AM6 votes

Point 1 is no longer viable, since they admitted to it being wrong and unbanning the nunu and they are working on making more clear rules.

point 2 is almost completely subjective I personally find team fights no less fun, I have seen the champion pool grow and shrink for as long as I played this game(season 2). Heck in season 4 I heard people complained because back then the jungle had no champ variety. This is not a new problem. As for the build part, yea you are right on that one.

Point 3 is multiple points so one at a time.

http://www.leagueofgraphs.com/champions/stats/leesin

lee sin frequently has an incredibly low win rate over the time. People tend to forget this when he is strong, but he is not that good actually in a lot of the history of league. his popularity is consistent because people like him, but even mains like foxdrop dropped him in season 6 because they considered him weak back then.

were camille is overloaded with. a shield a double gap closer a heal attack speed true damage an auto attack reset a stun max hp damage a hard lockup mixed damage

Warwick just had a passive that heals a damaging q that is pretty much a normal gapcloser a w that gives movement speed a damage reduce e a fear and the same R he had but now as a skillshot.

I can't in all honesty call warwick overloaded or even that op considering even the most simple champ like garen has: A silence A regen passive AOe damage A true damage ult passive A bonus armor and mr passive A bonus per hp missing ult

about the same amount of abilities and buffs.

Furthermore, releasing overloaded kits isn't a new thing. I have heard this sincce Riven Jayce Lulu Fiora LeeSin Nidalee were released. This problem is not new in any way. Also Taliyah and AurelionSol are both examples of relatively new champions are in my opinion not overloaded.

Do I think the game is in the best state as of now? no. Do I agree with your assessment as to why that is? Personally, I don't think any of the factors you mentioned really had any effect on the enjoyment I had with the game. To me this season was less fun because of the assassins getting buffed way to far and lethality going out of hand.

So I respecfully disagree with your points, sorry.

TehNACHO3/15/2017, 2:13:17 AM2 votes

Wasn't that Nunu Support banned because of the horrendous amounts of reports he carried around? The irony always struck me as Riot wasn't enforcing the meta, the players were, and Riot has to bend their spine sideways every time a controversial issue like Smite Laners show up. On top of this, they later revoked the ban because they figured their own rules aren't even that clear.

And you talk about Riot balancing for LCS as if that is their sole exclusive 100% no questions guideline to strict balance. At this point I ask, have you seen DotA's day and night contrast that is their competitive and casual scene? Or maybe you'd just like to ignore every pubstomper in existence that Riot intentionally keeps weak from a competitive perspective so they don't trainwreck Solo Q.

And probably the worst thing about this post is the straight up hypocrisy over your moral high horse of being the unbiased voice against the oppressive dictators at Riot. Seriously, read your entire second paragraph. How EMBARRASSING and OBNOXIOUS are you WILLING to be to make such an UNSUBSTANTIAL effect on Riot OR the game ANY time in the future.

Get off of that horse, stop masturbating over your own confirmation bias, and remember that things aren't so absolute.

Teslyn3/15/2017, 5:20:03 AM1 votes

League of Legends became popular because of the recruiting system. they offered and basically lied that anyone that can get a set number of people to sign-up could design a champion.

They straight lied.

They thought the game was going to not be as big as it was so they sold most of the right of the company to a Chineese company, Tencent.

They created a report / punishment system based off the guidance of a psycho (Riot Lyte).

They hired a person that they shifted his responsibilities laterally because he was messing things up and needed less authority (Ghost Crawler).

One of there skin persons, every time she says something it hurts me being a human (Katy Khaos)

There CEO is friends with a booster that has had accounts banned for boosting / hacking and he just gave the guy new accounts (Tryndamere)

...

I will level with you on why i play though:

-The rules are not complex. -Champions feel basically the same frame work with only different numbers so there is a familiar feel to all of the champions. -i like the art style. I like cartoon things.

-i am basically an game addict and rather than playing other games 30-60 mins a game to time my life isnt that bad.

Reasons to stop playing:

-They are trying to figure out how to get every player to a 50% win ratio. They will give you the worst freaking people some games just because their statistics put the match as close to a 50-50 chance as possible regardless of actual skill if you have a good break out win streak. This goes in the mind that everyone deserves a trophy to participate.

-They bully people.
Remember Spectate faker Remember Tyler1 (for this reference not him getting banned but the way Riot messed with him on his twitch account) Remember the kid whos account name was Ghost Crawler before they hired Ghost Crawler. (there is a list if you look it up)

Why i just ignore most of it: -There is a laundry list of crap they do that has no bases in reality. I just accept it as a California mind set because most of those people who are very vocal make zero sense to me who live in California. Seriously, that part of the world is dead to me in any logical conversation. I feel they should have their own special place to talk about themselves and other people.

-i have a business adventure i am going to be doing this year out of country so there poor decisions and band-aids will only annoy me for a little be longer before i actually do real life things. basically this season is over for me in about 1 month anyway. maybe i will lose my passwords on over that length of time. maybe not.

But good luck to you and your business adventures. dont lose the passion, but remember we all need to eat if we want to continue living. dont sell your soul too cheap.