Deathtimers One For All
The Deathtimers in One for all are at 1 point, all of a sudden really long and make the game lost in 1 teamfight without you knowing it, just had a 77 second deathtimer on minute 30..
The Deathtimers in One for all are at 1 point, all of a sudden really long and make the game lost in 1 teamfight without you knowing it, just had a 77 second deathtimer on minute 30..
Yeah this is annoying for a fun game mode, you have a minute of death timer at 25 min -_-
Yeah, it sucks.
I think the whole idea is that they don't want the games going on forever. Isn't gold increased as well?
[{quoted}](name=Mr Dalloway,realm=NA,application-id=3ErqAdtq,discussion-id=rIo94PEp,comment-id=0001,timestamp=2018-03-30T22:06:50.802+0000)
I think the whole idea is that they don't want the games going on forever. Isn't gold increased as well?
Come on I literally had a game with 5 Master Yi being able to reach our Nexus tower by 7 minutes. I'm ok with short games, but I didn't even feel like having fun here
You should try 5 Heimer and run it down mid. Works just as well
Until you realize Banner of Command completely shuts down this strat.
Banner completely ruins alot of one for all mages.
They don't have time to get Banner. You can get inhib turret by 6 mins in.
More liek 5 trundles getting 2.50 AS level 1.
snowball in One for all is much worst because the gold you gain is mutiply by 1.5...
Everything is basically accelerated in this mode.
Levels (and you start at 3) Gold Death Timers
All of it. It makes sense for the death timers to be long when everyone has 6 items already.