I cant belive AD Shaco's Crying about this… The old Shaco was 99% based for AP, you couldnt go Hybrid with old Shaco cuz of his scalings.
Current Shaco:
Passive: Innate: Shaco's basic attacks and Deceive critically strike for 130% AD (+ 40% AP) when hitting enemies from behind, increased to 200% AD (+ 40% AP) against monsters.
Backstab cannot happen on the same target more than once every few seconds
Q: Active: After a 0.125-second delay, Shaco blinks to the target location, temporarily becoming invisible for a few seconds.
Invisibility Duration:
1.5 / 2.25 / 3 / 3.75 / 4.5
After exiting invisibility, his next basic attack within 0.25 seconds deals bonus physical damage and within 2.5 seconds reduces Deceive's cooldown by 2.5 seconds.
Physical Damage:
10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 30% AP)
Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack in the Box causes him to shimmer without removing it.
W: Active: Shaco summons a Jack in the Box at the target location, lasting for up to 60 (+ 5% AP) seconds.
The box arms after a 2 second delay, becoming stealthed. Triggering the box will startle nearby enemies for 0.5 seconds as well as causing them to turn and flee for a duration, during which they have a static 100 movement speed. The two disables begin at the same time. Once triggered, the box will immediately start attacking nearby enemies, up to one at a time.
Effective Flee Duration:
»
0 / 0.25 / 0.5 / 0.75 / 1
Magic Damage:
35 / 50 / 65 / 80 / 95 (+ 20% AP)
E:
Passive: Shaco's basic attacks slow enemies for 2 seconds while Two-Shiv Poison is off cooldown.
Slow:
20 / 22.5 / 25 / 27.5 / 30%
Active: Shaco throws a dagger at the target enemy, slowing them for 3 seconds and dealing physical damage, increased by 0% - 50% (based on target's missing health).
Physical Damage:
»
55 / 80 / 105 / 130 / 155 (+ 60 / 75 / 90 / 105 / 120% bonus AD) (+ 75% AP)
R:
First Cast: Shaco vanishes for 0.5 seconds and creates a Hallucination of himself at his side, remaining within tether range of him as a controllable pet for up to 18 seconds.
Magic Damage:
200 / 300 / 400 (+ 100% AP)
Second Cast: While the Hallucination is active, Hallucinate can be used to move it to the target location.
Mini-box Magic Damage:
25 / 50 / 75 (+ 15% AP)
When the Hallucination dies or expires it explodes, dealing magic damage in an area of effect and spawns three mini-boxes. The three boxes remains on the battlefield 6 seconds, share health and activate together, fearing nearby enemies for 0.75 seconds.
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