Fix the ranked system

HellsBales··1 votes·257 views

I got to silver 1 last night, and won a game and then lost a game leaving me at 15lp. I then played today and had a fiesta of a game where all 4 of my teammates refused to communicate the entire game. My darius went 0/9 in a 20 min game, so you know how it ended. This puts me at 0lp. Then my next game, top rage quits after going 0/4 in 5 mins. So there another loss, my first at 0lp. I get demoted because of it? I get demoted on my first loss at 0lp the day after joining the league? Losing because some immature kid RQ due to his feeding. But for me to get demoted due to a broken system? That highlights the flaws. It's gotten to the point that I only play league when I'm bored with other games, and stuff like this makes me want to stop playing altogether.

5 Comments

Handy Sandy 1 votes

Ranking should be based on not the entire team, but the individual person and each enemy they killed...idk if this is how it already is im not ranked :U

RcGjWO640w1 votes

The only thing I'll say is that some champions are designed to kill more than others. Not all damage is equal. This kind of system would essentially relegate support players to Bronze V status.

Handy Sandy 1 votes

{quoted}

The only thing I'll say is that some champions are designed to kill more than others. Not all damage is equal. This kind of system would essentially relegate support players to Bronze V status.

Well what about people playing support classes getting ranked based on assists?

RcGjWO640w1 votes

Still, it's focusing on the wrong thing to determine the skill level of the player. A players skill should be a determined rating of how effective they are with assisting their team in destroying the enemy nexus and thus winning the game, by any means necessary.

This is exactly what an ELO system does when you modify it for use in team-based games. Yes, some games you'll carry and lose. Yes, some games you'll get carried hard, but still win. Those amounts roughly balance each other out comparatively to your actual impact on games on a regular basis.

The rating system League uses already does this. There's very little discrepancy when someone legitimately earns Diamond. It's this system of, "prove that you're a factor in your games" is why the system works in the first place. You carry. You get carried. Some games you just go through mid-ranged. Not really fed but not feeding, either. The only downfall to this system, however, is the fact that it favors aggression. Play makers. Champions and roles with the capacity to hard carry a game and make the most impact. Supports generally lack a lot of the game changing impact that other roles have, which can lead to support mains having drastically lower MMR than someone of equal skill level, but playing something like a mid lane assassin.

Then again, there are some very aggressive supports such as Lux, Zyra, Tahm, Blitzcrank and Leona that are really good at making big plays or being a good focus for your team to rally behind.

HellsBales1 votes

The whole system is outdated. The points you earn should consider a wide range of in game statistics, more than just win or loss.

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