A Silver 2's opinion on Fizz's Playful / Trickster
Hey. First League board post here! I thought i'd put in a lot of Champion icons so people don't know im a noob at the boards without reading that.
By the way i read the post "Before you make a post about balance..." before this and i'm trying my best to follow it.
(Before you read anything this is just an idea and i'd prefer constructive criticism, i'm not saying what i think is the best.)
I'm no high elo player nor a
main and i don't play Assassins either. As a mid laner mage main (And
most of all), I thought the Assassin update was really good. They did touch on Fizz but i thought Fizz 's E could use some balancing, (even though he's already balanced on the top of his troll pole). I didn't think of this around the time of the assassin update because i didn't question the developers or the pbe testers.
I know Fizz's early game against certain mages is horrible, like he'll get auto attacked and stuff by mages, if this becomes too much of a problem, decrease Fizz's E's mana costs significantly and weaken the early damage slightly for the first two levels.
The damage is reasonable and the scalings, but the interaction it has with other abilities just doesn't make 100% sense to me. To make it short, i think that in the middle of his troll pole he still shouldn't be targetable by CC or AOE CC and point and clicks, but should take 50% reduced damage from AOE's (Maybe even skill shots if it's appropriate). If people think that Champions like
or
will be the new meta against Fizz if it actually did happen, there is an option on the table to increase Fizz's leap distance somewhat. I don't think that he should be able to dodge an auto attack or point and click in the middle of the cast and instead take 50% reduced damage like he's blocking it or kicking it away somewhat. I know logic shouldn't really be considered since
get's hurt by
but still has a high ban rate and i find myself banning him a lot. When it comes to the LCS and Worlds, i can't say anything, but i do notice that Assassins aren't picked as often as most mages,
,
,
,
, etc and i don't think it would have a huge impact there. In Challenger Solo Q people know about Fizz's cool downs and already have some kind of counter pick already planned.
If this seems like a dent to his playstyle and might weaken him instead of balance him, make him able to troll pole out of almost any crowd control 0.5 seconds into it besides Stasis and Suppression. Suppression already suffers enough from QSS in my opinion (
) and after he casts this, put all of his item actives on cooldown for 1 second because of the
and
combos. Bump up the shortest cooldown (10) to 12.
I don't like Assassins and i don't want to be biased but i do think this is a good way to balance Fizz once and for all, please tell me where i'm wrong and i would love to be disproved because i really can't stand Fizz . ( I don't lose to Fizz in lane). But in the middle game and late game where his cooldowns are ridiculous it's just so hard to kill him! I think this will really make him a lot more interesting to play against and will give him more opportunities to outplay people.
I think
's Playful / Trickster should give him an edge or more possibilites with Melee Champs (Mostly
) but not the crazy edge he has to stay safe against certain mages.
People of all Elo's give me your thoughts on this!