A Silver 2's opinion on Fizz's Playful / Trickster

Admiral Annie··2 votes·719 views

Hey. First League board post here! I thought i'd put in a lot of Champion icons so people don't know im a noob at the boards without reading that.

By the way i read the post "Before you make a post about balance..." before this and i'm trying my best to follow it.

(Before you read anything this is just an idea and i'd prefer constructive criticism, i'm not saying what i think is the best.)

I'm no high elo player nor a Fizz main and i don't play Assassins either. As a mid laner mage main (And Lux most of all), I thought the Assassin update was really good. They did touch on Fizz but i thought Fizz 's E could use some balancing, (even though he's already balanced on the top of his troll pole). I didn't think of this around the time of the assassin update because i didn't question the developers or the pbe testers.

I know Fizz's early game against certain mages is horrible, like he'll get auto attacked and stuff by mages, if this becomes too much of a problem, decrease Fizz's E's mana costs significantly and weaken the early damage slightly for the first two levels.

The damage is reasonable and the scalings, but the interaction it has with other abilities just doesn't make 100% sense to me. To make it short, i think that in the middle of his troll pole he still shouldn't be targetable by CC or AOE CC and point and clicks, but should take 50% reduced damage from AOE's (Maybe even skill shots if it's appropriate). If people think that Champions like Xerath or Velkoz will be the new meta against Fizz if it actually did happen, there is an option on the table to increase Fizz's leap distance somewhat. I don't think that he should be able to dodge an auto attack or point and click in the middle of the cast and instead take 50% reduced damage like he's blocking it or kicking it away somewhat. I know logic shouldn't really be considered since Brand get's hurt by summoner 14 but still has a high ban rate and i find myself banning him a lot. When it comes to the LCS and Worlds, i can't say anything, but i do notice that Assassins aren't picked as often as most mages, Viktor , Syndra , Cassiopeia , Ryze , etc and i don't think it would have a huge impact there. In Challenger Solo Q people know about Fizz's cool downs and already have some kind of counter pick already planned.

If this seems like a dent to his playstyle and might weaken him instead of balance him, make him able to troll pole out of almost any crowd control 0.5 seconds into it besides Stasis and Suppression. Suppression already suffers enough from QSS in my opinion (Malzahar ) and after he casts this, put all of his item actives on cooldown for 1 second because of the item 3140 and item 3157 combos. Bump up the shortest cooldown (10) to 12.

I don't like Assassins and i don't want to be biased but i do think this is a good way to balance Fizz once and for all, please tell me where i'm wrong and i would love to be disproved because i really can't stand Fizz . ( I don't lose to Fizz in lane). But in the middle game and late game where his cooldowns are ridiculous it's just so hard to kill him! I think this will really make him a lot more interesting to play against and will give him more opportunities to outplay people.

I think Fizz 's Playful / Trickster should give him an edge or more possibilites with Melee Champs (Mostly Yasuo Zed Talon Kassadin Katarina Ekko Diana Akali ) but not the crazy edge he has to stay safe against certain mages.

People of all Elo's give me your thoughts on this!

6 Comments

Joxcab3 votes

No. He's trash already, and has been balanced for multiple seasons in a row. And even if he wasn't, it doesn't need removal of untargetability in any shape or form. Nor does it need any other buffs. The whole point is for using it against mages. End of story.

Incarceration2 votes

He is already trash. I'm sad enough on how champion feels like shit to play. He's too reliant on his R and his only ability that makes him feel unique, and actually worthy to pick is his E.

Quepha2 votes

Fizz has generally been one of the healthiest assassins. Spending the cooldown on playful/trickster to dodge an ability is a massive cost for him.

Cocho2 votes

This change makes his E weaker against just about everybody. Does he get CC'd still if hit while in his E? Does it still have invulnerability?

You said you were a lux main, could you imagine that instead of baiting out Fizz's E, that if you ever hit your snare, he would just E out of it lol? You would never hit a full combo on him.

Admiral Annie1 votes

{quoted}

This change makes his E weaker against just about everybody. Does he get CC'd still if hit while in his E? Does it still have invulnerability?

You said you were a lux main, could you imagine that instead of baiting out Fizz's E, that if you ever hit your snare, he would just E out of it lol? You would never hit a full combo on him.

True, that CC cleanse was kind of a bad idea. But honestly if the distance his E makes him travel is increased, yet he takes 50% AOE damage or skillshot damage while retaining his CC immunity, it would be best for everyone IMO.

More from Gameplay