Balance Changes to Vel'koz and Zac

Voila·8/9/2015, 11:04:28 AM·2 votes·181 views

These champion changes address fixes and buffs in order for them to bring them in line a bit. These changes may not be balanced totally but however are a step in the right direction.

First change: Zac's passive cell division Upon taking fatal damage, Zac splits into 4 uncontrollable bloblets that move to his final location over 8 seconds. My suggested change is to make the bloblets move faster 8/6/4 seconds, this is just because of ranger's trailblazer aoe smite is such a good counter against his passive. Additionally it takes way too long to form as one again late-game and because of this it becomes semi-useless.

Second change: Vel'Koz's passive organic deconstuction This bursty, poke champion isn't viable for the reason that his combos are easily dodge-able if you miss your e. So i propose this change to his passive and ultimate.

Passive- New: Hunger for knowledge: Upon damaging a champion with a non-ultimate spell, Vel'Koz goes in a frenzy allowing him to half the delay times of all of his ablities. (Note, this doesn't mean his abilities refresh their cooldown)

Eg: Tectonic Disruption Normal delay for the e to actually hit is about 0.5 seconds. When triggering Hunger for Knowledge the delay becomes 0.25 seconds.

Ultimate-New: Let's see what they are made of: Vel'koz gains 15% movement speed for each enemy champion hit with his ultimate with a maximum of 75% movement speed buff if he hits all enemies. The movement speed only starts to decay when he finishes his ultimate or gets interupted.

TL;DR Vel'koz is able to channel his ultimate and then chase down survivors of a team-fight.

Will this help him? Yes, i think the ultimate change will but the passive change i am unsure about.

Thanks for reading! <3

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