@Fearless : What is going to happen to Sona now?
I am a support main, and pre-rework I was a Sona main. I must say I was very anxious when I heard my favorite champion was going to have a rework, having seen the backlash on the new Skarner and Rengar. I think it is actually worse than I thought.
This is not a rage post. What is done is done, but you said a few weeks ago that you will keep an eye on her and make changes if the community is not satisfied. Since everything about Sona is getting a bit quiet, I would like to ask if you are planning to make her better.
Don't get me wrong, she IS playable. But that does not mean new Sona is good. Here are my issues with her:
- she is powerful, but she does not FEEL powerful
- she is not fun, at least not as much as pre-rework
- her early game is dreadful: be aggressive and you die, be passive and you give your foes the opportunity to bully you
- she used to be a lane bully, now she has almost no damage on her own (on LoL King she is listed as having 70% damage below average), which means that if your adc is bad, you can't do anything
- she used to be a very safe pick. Pre-rework, if my adc was afk, I was able to hold the lane, now it is a lot harder
- she does not feel rewarding enough. You take more risks to tag your allies for almost nothing in return. Most of the time, after a skill, I just try to tag as much allies as possible and pray for the best. That is not a rewarding feeling.
Skill-wise:
- her Q buff feels weak. Like I said, she depends a lot on her adc to deal damage, and most of the time they will use this buff on minions. It is not visible enough on them (not as much as Nami's E). I have no problem with the base damage, but the buff feels clunky as hell.
- her W heal is fine by me, but I don't get how this shield works. It is on for a very short time, and most of the time the shield is wasted. I would not mind if the shield was smaller but lasted longer
- I don't get her E at all. Pre-rework it was known as the Sona train: stay close to your allies and make them move faster, all the better to take objectives or rush a fleeing foe. Now, since Sona's speed buff last longer than her allies, she has to stop and wait for them... I just don't get it. It feels clunky and awkward, both active and buff.
Personal opinion:
- I actually do not mind the smaller aura range, but I was expecting some buff to her hp/mr/armor to compensate, especially since she no longer has her lasting W passive aura. Instead she got even squishier (at least on the early levels)
- I was highly disappointed by the changes to her cooldowns. Sona has always striken me as a "piano" champion, meaning by this she is a spam fest champion with abilities ON THE SAME SHORT COOLDOWN. It was 7/7/7 before, I was not happy when it became 10/10/10, I was frankly pissed when it became 8/10/12
- I am also a bit sad that her auras (which are no longer "auras" anymore, they are aoe buffs, that's not the same) no longer have persistent effect, at least on herself. Sona and Udyr were the only two "stances" champion, it's too bad she no longer is one. Without a pulsating light at her feet, she almost feels naked (heh)
Don't get me wrong, I am not asking for buffs. New Sona is very strong, but she is lacking something that could make her feel great without making her overpowered. I am just wondering if some powershift or some tweaks are planned. As a core Sona player pre-rework, I can no longer play her as she is right now. She just doesn't feel right.
PS: forgive my English, it is not my main language.