A New Intuitive CS System

Scotts Tot·3/15/2015, 3:22:16 AM·1 votes·624 views

Hello Riot and Rioters alike,

I am writing this to introduce a new CS system that I believe to be far superior than that of the current CS system. The current system bases the number of CS off of the quantity of creeps killed during a match. I am suggesting we change this number to reflect the quality of creeps killed (as in how much gold is attained from each one) than simply how much are killed. This would be based off a hidden value system to which each creep in the game will be assigned a value to be represented, when killed, in the CS field. For example: If I kill Gromp and Blue buff (arbitrary values here: Gromp being a 2 and Blue buff being a 3), then, as a Jungler, I would have 5 in my CS field, which would more closely represent the gold attained from killing those creeps. I believe this would be better because at the end of the game, you would easily be able to compare the CS to the actual gold earned. I thought of this idea when watching LCS and one of the commentators noted that even though a person has low CS, it doesn't necessarily mean that they are low in gold (ie: Junglers/Suports).

What does Riot, or the community, think?

Thanks guys, League of Laggin

2 Comments

Qazgir3/15/2015, 3:50:55 AM1 votes

To me this seems less intuitive then the system we have now, what you are suggesting is not a cs system its a gold counter.

ABlueQuaker3/15/2015, 3:53:37 AM1 votes

The only thing that should ever be changed is dividing Minion and Neutral Monster Kills as well as not counting Wards, Pets and other such things as cs.