Fix LP system to fix bad behavior
The reason league is so toxic is because it feels really bad to lose and it doesn't feel that good to win. Over time your mood will sour no matter what, and players are filled with rage every time they end up in really bad games where 5 players on the losing side have no way to win and nothing to play for, but they know it will take at least 25 minutes to get out of the game if not up to 40. Matchmaking system allows players to be boosted, etc which ruins even high elo games with some regularity. All of this could be addressed with 2 changes:
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The worst performing player on the winning team receives 0 LP for the win. This prevents bad players from moving up the ranks too often due to teammates dragging them up, and also punishes players who int and troll in games but still get LP if their team manages to 4v5 and win the game.
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The best performing player on the losing team loses 0 LP for the loss. This gives everyone a reason to play for something even in the worst games, and would fix a lot of the afk and inting problems that happen in games where 1 team snowballs early or 1 obviously bad teammate will obviously make a team lose.
One other kind of lame thing about duo queue is that you have advantages by going duo but no offsetting disadvantages. If this system were implemented, you could potentially exclude duo queued players from the the running on keeping their LP if they are on the losing team.