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Master Yi PBE 6.10 indepth analysis

ZhenLaJi··2 votes·6,694 views
Surrender at 20

In before people think this is a hate post on MasterYi, I love playing MasterYi because of the speed you get from the ult and itemization (item 3800item 3142item 3512) that helps him get even faster. Anyways, after seeing the change they are about to make to MasterYi and item 1419 , I just felt like he is going to become top 5 banned champion, again. That, I don't want to see because I play him in ranked and usually does quite well with him, at least until patch 6.9.

The thing that happened in patch 6.9 is that Master Yi can't really build tank anymore because the damage is lacking. But if he goes full AD, he would be decimated easily unless he does the clean up. So, he can only be a janitor. While that is not bad, it is also not good.

Patch 6.10 is like a savior to Master Yi. If you haven't checked, Patch 6.10 in PBE buffs MasterYi's Wuju style's actives bonus true damage from 12/19/26/33/40 to 14/23/32/41/50. Now people might say: "it is 10 more damage per hit, give it a break". Yes, 10 true damage per hit on an assassin build is not that much. But this 10 damage revives the tank Master Yi build. Also, item 1419 gets 10% extra attack speed and has a 4% max hp shred instead of 3%. Now this is not just revival, this is Jesus picking you up, washing you off with holy water, and blessing you with holy power.

A possible 6.10 tank build can be: item 1419 item 3124 item 3742 item 3102 item 3026 item 3111. The core is obviously item 1419 item 3124 . Here is why this build or builds of similar pattern will become "over-powered" again.

  • Pro: Rageblade alone provides Wuju Style enough damage to match the damage before patch 6.6 (The nerf on E).
  • Pro: Less farm, more ganks.
  • Pro: Bloodrazor deals 4% max hp as ad instead of 60 magic damage.
  • Con: Rage blade deals 20-30 less magic damage on hit, and cost 800 gold more.
  • Con: The double on hit effect triggers on 6th attack instead of 2nd.

From the above, we can see that the only real set back is the time it takes for you to get to full power during a fight. However, with four items that gives you survivability, you are now capable go getting to that state. The 4% max hp out scales 60 magic damage by miles, however the remove of scaling damage on the Rageblade does hurt a little. The 800 gold cost seems a lot. However, you can now gank a lot more. This means, if you are good at ganking, you will be unstoppable. So basically, the tank Build's damage is back and better but it takes time to build up that damage during a fight.

The conclusion is, this update lifts Master Yi out of the dirt that RIOT left him on with the release of 6.9. However, it gives him too much potential, making him unplayable due to the high ban rate.

Extras: I wonder what is happening in RIOT's balance department. It is like, your father gives you a monthly allowance. But realize it is too much because now you are buying things you shouldn't be buying, like books and stuff. So he cuts your monthly allowance down to half. And then cuts some more because you are still buying books! One day he is like, "you know what? No more allowance for you". After one month, he saw that you lost 20 pounds because you didn't even have money to buy food. So he starts giving you monthly allowance again, with doubled the amount! God bless.

23 Comments

LadyRenly3 votes

Can we just somehow find a way for yi to build 0 tank items? i feel like im gimping myself for playing yi how hes supposed to be played

AramsAreBest1 votes

I think he's fine if you build shiv cleaver then all ad. I recently had a great game with yi using this build.

Sincarnation3 votes

Seriously Riot needs to up his scalings not the bases, Tank Yi should not be a thing

vicarship542 votes

Yes, but yis alpha is bugged so gg

DwainTheRock2 votes

I COULDN'T AGREE MORE I main Yi and I genuinely would not care if RIOT wouldn't buff Yi's damage in exchange for some bug fix/consistency/clarity on the Alpha Strike's untargetability. Most AOE abilities can sometimes hit you when you clearly are in Alpha (some even hit you SYSTEMATICALLY, like Graves Q return). It's really tilting when you did everything right, calculated your damage properly, dodge is key ability (or you should have) and you just die because of a bug that's been around for ages. 10 true damage is great but I really don't give a f**k about it if you could just fix Alpha strike RITO PLS.

Monstrous Yi2 votes

[deleted]

DwainTheRock1 votes

To be honest, I kinda like this nerf...

  1. yi isn't perma ban anymore, I can play my main
  2. if you use your ult at the right time and you get a kill (and you built damage (IMO Yi should always build mostly damage (if you need a bruiser pick an other champ))), it's the same ult duration as before and you can go to your next target... and if you get a second take down you actually have a longer ultimate than before. It's really rewarding if you do it right (but yeah it's harder to play, but its good IMO).

Also I agree that the blood razor will be decent, but I don't feel like it's the only option, warrior really is viable if the people you will fight (split / jungle against) are not tanky.

Anags1 votes

That build still doesn't look great with the buffs you described. Rageblade as a second item without other solid damage items just doesn't seem worth it.

That build might work...but I don't see it being OP.

RiotRiot Sotere3 votes

That's my read on it as well. He was in a decent place in 6.8, but I don't think we will see a combination of items with the same level of synergy for him as old Rageblade/Devourer. I don't expect this Wuju Style change to bring him back to pick/ban status, but I suppose only time will tell.

Monstrous Yi14 votes

If you only give him the damn 10 second duration back on Highlander, i promise it will save your time and he will be playable again.

ZhenLaJi3 votes

You are kind of right. With just 7 seconds, 24 seconds will be used to charge up. Leaving you with just 35 seconds to kill. But, I feel that you pretty much have to adapt to the new play style, using your ultimate when necessary, not whenever.

vicarship542 votes

Has riot considered adressing his Q bugs?

Veraska1 votes

Duly noted. Back to my ban slot he goes

FatesDefiler1 votes

item 3153 item 1401 item 3748 item 3053 item 3065

1v1 me bro.

Monstrous Yi1 votes

[deleted]

FatesDefiler1 votes

[{quoted}](name=Monstrous Yi,realm=EUW,application-id=3ErqAdtq,discussion-id=qo8icEjI,comment-id=00030000,timestamp=2016-05-12T19:15:18.333+0000)

With this build your 7 second on Highlander will runs off before you even scratch the enemy.

yeah well 7 seconds of highlander is a joke status ult. i'm not on the balance team. i can assure you that titanic does more for Yi than rageblade does at this point. if you're not building spirit visage to take advantage of w than you're using the ability at about half it's potential. i'd replace the jungle item with a phage item then, because the jungle items blow right now and you'd be able to stick to targets during your laughably short ultimate. this build is far more tanky and would deal roughly the same, if not more dps simply because you'd live longer.

DwainTheRock1 votes

I have to disagree on that spirit visage thing you said. Don't get me wrong SV is good on yi, but I main yi and I use W mainly to reset my AA timer, you can't fully channel it in fight it's generally not the point (fully channelling your W takes 4 seconds that you are not using to DPS, and the only reason to play yi IMO is to deal damage (yeah sometimes its funny to watch the mage and the support AA you while you meditate but in general people don't do that... they run from you and W only means you won't kill anything)).

FatesDefiler1 votes

it's probably just my playstyle. titanic hydra feels like the best go-to item for most any melee ad champ to me right now. then it becomes a question of which items synergize with that item the best and still leave yi with carry damage potential. i also find the warmogs/spirit visage combo to be stronger than any lifesteal build as long as you can survive the fight, which tankier items will help do.

i can see why a person would want to build yi differently, though.

CoolKnightST1 votes

Wait why does he get buffs... I guess nobody has faced the item 1412 item 3046 item 3742 build yet...

Commando Yi1 votes

{quoted}

Wait why does he get buffs... I guess nobody has faced the item 1412 item 3046 item 3742 build yet...

probably because he's sitting at 43% - behind aatrox in the jungle

DwainTheRock1 votes

Yep... idk why people keep thinking master yi scales ONLY from attack speed. The wet dream 6 items build for Yi actually is 100% crit and a bunch of damage and attack speed (item 3031 item 3087 item 3046 item 3078 item 3812 item 3742 item 2140 ==> if you're fed enough to reach that point you just ascended in summuner's rift, you pretty much one shot anyone who doesn't have at least 2 defensive items, get resets, rinse and repeat). In most games its not realistic to go strait for full AD/crit build, but 2-3 damage items before going defensive goes a long way. The only reason why you would "have" to go devourer before was the insane cost efficiency of the item once it was sated (and it's synergy with Yi's E). But now, going warriror is totally better in most cases IMO (unless they have a lot of tanks that you will have to deal with). If you're kinda fed, you can afford to go item 1412 and item 3142, and with these 2, your Q does 1/3 of the ADC health pool.

clement12131 votes

Riot has forgot AS junglers already??

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