Shaco , to weak? to broken? rework?

xScRIPto··1 votes·1,384 views

I've been going thru all Shaco changes since the forced Assassin reworks and I realised a big overall theme. Shaco shifted more and more from early game jungler to farm heavy midgame jungler. Since they took the early game cheese with the jungle changes and the q nerf it is not even possible to get an advantage from unknowing players which was usually the way to carry low elo games. Now that shaco somewhat lost his flexibility and it not being worth to max E to compensate his damage nerfs and the fact that his E now deals physical damage forces him to be level 7-9 to deal the damage he was able to deal lvl 5 pre rework. But overall Shaco is not in a bad state winrate wise since he is mostly played by onetricks. But still his champion identity as an early game jungler that ccs the enemys mindset was destroyed. So either they changed it because they dont want you to get tilted or encourage players to play other champions like eve which also only get strong mid game (lvl 6). Revert Shaco for the Shaco players, or Rework Shaco again to give him at least some defined strengths even if it causes him to go camo instead of invis or changes his kit a little more drastic than the first rework.

1 Comments

HA I am Shaco HA1 votes

I'm not even going to vote because you clearly haven't been looking at Meddlers posts or Riot AzuBK's tweets have you? They have stated he'll be getting changes which are like 99% buffs as well as it basically being a revert. Here is what the suggested changes are, and not all of them will make it through to live of course but some, if not most will.

P

Bonus damage on targets you're behind or that are feared Passive attacks can crit Deceive benefits from passive to some degree Q

Stealth to 2.5-3.5 by level Lower CD, CD doesn't reduce if triggering Deceive's bonus damage AD ratio down, bonus damage can crit though AP ratio removed E

Deals magic damage instead of physical Bonus AD ratio in addition to AP ratio 50% increased damage on enemies below 30% instead of 0-50% increased damage by enemy missing health R

Boxes trigger immediately and fear duration is 1.5s flat Explosion damage reduced

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