Sure, he can keep the double critical, but I feel like 10% reduction isn't enough seeing as he is able to get one item and one piece of a second and have 100% critical. Roughly 3k gold to have 100% critical chance is pretty ridiculous on a champion that scales so hard. I feel like if they increased the reduction or made it scaling so say 30% to 10% 1-18 it would make him less oppressive through the mid game when he gets even a slight advantage, because if he does currently, he literally takes over the whole game. And to your other point, I find it less oppressive to be melee agains't Yasuo than to be ranged seeing as he can E+Q knockup which is 100% uncounterable and guarantees at least 2 more auto attacks and a windwall to stop any counter play before E'ing to safety to reset fully in roughly 7-10s.. But again, it really comes back to his entire kit being designed to be ridiculous. You can't give the hardest scaling to no cost, no cooldown, mobility assassins. He's been nerfed 10 times and he's still 90+% ban rate since the 5 ban system. Like I said before, he's definitely counterable, just not in any reasonable way in solo queue where teams don't have the communication to really stop him once he gets even a slight advantage or a few items.