Poppy tips?

A New Horizon··4 votes·1,150 views

I haven't played poppy yet I just bought her and I was wondering how do people usually play her because I have seen some videos about poppy jungle but I don't want to be a crappy jungler. How do you suggest I play her? I also main jungle.

13 Comments

Dreadlocks4 votes

Get a wall pin, or lose most trades. JS

Orangutantrum3 votes

Poppy can do a good job invading against farm junglers if you get a good leash.

VictoryDance963 votes

{quoted}

Get a wall pin, or lose most trades. JS

Very true, the stun you get from this can make or break a 1v1. Also, during team fights, you must decide whether to end it by waiting for your ult to fully charge, or get the knockup to get the kills.

MunchCrunchLunch3 votes

tank hard. really. her damage falls off at lvl 6.just wall pin people and try to play like a utility tank. get the mastery that gives you 10 health permanently for each jungle camp.

also this is my suggested build. obviously can be changed depending on the other team comp

item 3068 item 3742 item 3102 item 3053 item 3748 item 3022

every item has like 500 health. you'd be off with like~5k health. obviously if the other team has more AP then I'd buy item 3065 instead of item 3022

why now. you buy boots of tenacity early. whatever their name is. if it goes late game then you sell them for the last item which is either frozen mallet or spirit visage. the build in homeguards and the +60 speed from the dead mans plate is good enough honestly.

also counter jungler. go and get the other junglers camps. you can win trades early game. with a wall pin and a q. and your passive. and you can get away with your W if you get caught bloody handed

A New Horizon1 votes

{quoted}

tank hard. really. her damage falls off at lvl 6.just wall pin people and try to play like a utility tank. get the mastery that gives you 10 health permanently for each jungle camp.

also this is my suggested build. obviously can be changed depending on the other team comp

item 3068 item 3742 item 3102 item 3053 item 3748 item 3022

every item has like 500 health. you'd be off with like~5k health. obviously if the other team has more AP then I'd buy item 3065 instead of item 3022

why now. you buy boots of tenacity early. whatever their name is. if it goes late game then you sell them for the last item which is either frozen mallet or spirit visage. the build in homeguards and the +60 speed from the dead mans plate is good enough honestly.

also counter jungler. go and get the other junglers camps. you can win trades early game. with a wall pin and a q. and your passive. and you can get away with your W if you get caught bloody handed

Thanks :)

idontplaythemeta3 votes

Most prefer top or jg but I love her as a support tank. Peel the adc type playstyle. If your not used to playing a in your face support and are not comfortable with overextending (not too much) and baiting I wouldn't recommend it.

Notes: -poke with your shield throw, then always pick it up if the enemy jg isn't near.it does great early game damage and picking it back up its difficult for the enemy to get past it in the early game as well unless they have a lockdown support. -your w grants move speed so don't always feel you need to use it as a wall. A lot of times they may not have many dashes on their team so you can still use the w as a self getaway. -max your e first. You wanna play protect the adc? then knocking the enemy back more often is important. -constantly look for opportunities to knock them into a wall for the stun. It is much more effective to wait and use it as a stun than it is as a knockback -rush dead mans plate after sightstone. As poppy does have the e for engage I think it's better to position it for the stun. In order to position it you need to run at their face quicker. Dead mans does the job whilst apply more tank and cc. -your e can be the used as an escape on minions and monsters. Think of it as a lesser version of lee sins w. -your q is a small aoe slow that sits there for a moment. You can use like a very crummy ziggs e. Place it on the ground pointing at them as they are chasing you and if they don't think your q will affect them much they will be slowed and take % of health damage. If they know that the slow is decent it will at least apply zone control as they will run around it. This is kinda difficult to do because it only last about .8 seconds so making use of it as a slow will pretty much just come as you get used to her kit. -you have a very strong power spike at lvl 3. Burning flash at lvl 3 for positioning for an e stun then pressing q after a basic gives for a lot of damage and if you ping before you goin hopefully the adc will be ready and he can Finnish em quickly for you. It's easier than it seems. -Poppy is a strong roamer as her intention was to be jg in her rework. Don't be afraid to roam mid after a fight at bot getting your mid fed is just as good as your adc fed. -many wonder what to use your ult for. Many say double tap it for an instant knockup so your team can catch up to an enemy running away. Basicly your using it as a shitty bard ult then. For me I use it as a finisher if say the enemy is low and thinks he's safe under the turret. But that's rare so more often i use it simply for counterganks. Counterganks. Counterganks counterganks all day. During teamfights if their frontline is in your teams face than use it then to use it as rito intended to turn fights from even to favorable. -your damage falls off heavily late game as you do not scale well. So relying on your utility in your kit is important. Therefore I reccemend getting at least 20% CDR within your build. It's not to big of a deal however if you implement a 4th item BC as that offers even more utility shredding armor. -a final build may look like deadmans plate, sightstone, warmogs/righteous glory, spirit visage, black cleaver, locket of iron solari, and any other bruiser item. Feel free to play with it a bit. The core is dead mans warmogs and spirit visage but that's just what's been working for me. -ancient coin and rejuv beads is a great starting option for her. The ancient coin gives you the most gold and hp whenever a minion dies. Plus some mana regen. It's great because it helps poppy overextend. -masteries I like the resolve tree more taking bond of stone, legendary guardian, perseverance, runic armor, and recovery for more over extending. Then down half the cunning tree taking bandit, meditation, secret stash, and wander for more sustain plus roaming. Again feel free to change these as you see fit, this is just what works for me. -for runes all that really matters is move quinns but normal flat marks and the regular armor seals and mr glyphs are effective on her if you need a reccemendation.

That about what I can say for her, I apologize for any misspellings but my brain can't force itself to not oversee mistakes when I proofread.hope this helps

A New Horizon1 votes

{quoted}

Most prefer top or jg but I love her as a support tank. Peel the adc type playstyle. If your not used to playing a in your face support and are not comfortable with overextending (not too much) and baiting I wouldn't recommend it.

Notes: -poke with your shield throw, then always pick it up if the enemy jg isn't near.it does great early game damage and picking it back up its difficult for the enemy to get past it in the early game as well unless they have a lockdown support. -your w grants move speed so don't always feel you need to use it as a wall. A lot of times they may not have many dashes on their team so you can still use the w as a self getaway. -max your e first. You wanna play protect the adc? then knocking the enemy back more often is important. -constantly look for opportunities to knock them into a wall for the stun. It is much more effective to wait and use it as a stun than it is as a knockback -rush dead mans plate after sightstone. As poppy does have the e for engage I think it's better to position it for the stun. In order to position it you need to run at their face quicker. Dead mans does the job whilst apply more tank and cc. -your e can be the used as an escape on minions and monsters. Think of it as a lesser version of lee sins w. -your q is a small aoe slow that sits there for a moment. You can use like a very crummy ziggs e. Place it on the ground pointing at them as they are chasing you and if they don't think your q will affect them much they will be slowed and take % of health damage. If they know that the slow is decent it will at least apply zone control as they will run around it. This is kinda difficult to do because it only last about .8 seconds so making use of it as a slow will pretty much just come as you get used to her kit. -you have a very strong power spike at lvl 3. Burning flash at lvl 3 for positioning for an e stun then pressing q after a basic gives for a lot of damage and if you ping before you goin hopefully the adc will be ready and he can Finnish em quickly for you. It's easier than it seems. -Poppy is a strong roamer as her intention was to be jg in her rework. Don't be afraid to roam mid after a fight at bot getting your mid fed is just as good as your adc fed. -many wonder what to use your ult for. Many say double tap it for an instant knockup so your team can catch up to an enemy running away. Basicly your using it as a shitty bard ult then. For me I use it as a finisher if say the enemy is low and thinks he's safe under the turret. But that's rare so more often i use it simply for counterganks. Counterganks. Counterganks counterganks all day. During teamfights if their frontline is in your teams face than use it then to use it as rito intended to turn fights from even to favorable. -your damage falls off heavily late game as you do not scale well. So relying on your utility in your kit is important. Therefore I reccemend getting at least 20% CDR within your build. It's not to big of a deal however if you implement a 4th item BC as that offers even more utility shredding armor. -a final build may look like deadmans plate, sightstone, warmogs/righteous glory, spirit visage, black cleaver, locket of iron solari, and any other bruiser item. Feel free to play with it a bit. The core is dead mans warmogs and spirit visage but that's just what's been working for me. -ancient coin and rejuv beads is a great starting option for her. The ancient coin gives you the most gold and hp whenever a minion dies. Plus some mana regen. It's great because it helps poppy overextend. -masteries I like the resolve tree more taking bond of stone, legendary guardian, perseverance, runic armor, and recovery for more over extending. Then down half the cunning tree taking bandit, meditation, secret stash, and wander for more sustain plus roaming. Again feel free to change these as you see fit, this is just what works for me. -for runes all that really matters is move quinns but normal flat marks and the regular armor seals and mr glyphs are effective on her if you need a reccemendation.

That about what I can say for her, I apologize for any misspellings but my brain can't force itself to not oversee mistakes when I proofread.hope this helps

Thanks a lot :) but her passive is a shield throw... How do I use this?

idontplaythemeta2 votes

{quoted}

Thanks a lot :) but her passive is a shield throw... How do I use this?

right click every 18 seconds, its just a passive with a short cd, ittl replace your normal basic every time it pops up attack so note that it may end up being used on wards.

Daedalus8712 votes

CDR and tank.

item 3742 item 3025 are almost must buys.

Tangrowth Hat1 votes

YOUR ULT IS NOT AN EXECUTE. DOING LIKE THIS WILL RESULT IN MORE STUPIDITY THAN VAYNES TRYING TO KILL WITH E. please please please just don't

A New Horizon1 votes

{quoted}

YOUR ULT IS NOT AN EXECUTE. DOING LIKE THIS WILL RESULT IN MORE STUPIDITY THAN VAYNES TRYING TO KILL WITH E. please please please just don't

Yes I have seen many poppy do this thinking oh I will just insta kill hi nope not at all. It does damage but knocks them back very far.

Drugoth1 votes

Just remember the fully charged ult is like a line skill shot, so the first champ(s) to get in the way get knocked up/back. If you're ever charging your ult try to remove their tanky engager from their front lines and you should be able to easily engage their backlines for free for the 5 seconds it takes that tank to walk back into the fight. I would not suggest ulting enemy carries away unless they are assassins and are on top of your ADC. Even so, the wind up nature and the easy to identify animation makes it a very easy attack to avoid in the heat of a fight so if you want a good knockback some premeditation is necessary.

Big Lincoln1 votes

build damage on her

item 3078 item 3156 item 3074 are good buys

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