What if ... your grades in ranked has more benefit ?

Dand3··2 votes·461 views

We have a lot of problems with trolls and feeders. I understand the system cant filter out, these people.

What if the grades, what we earn in ranked games determines how much LP we lose or win.

For example:

The blue team have a TOP laner, who said he want to feed the enemy and he is 0/10 in the end of game and the system give him D grade but the MID laner is 10/0 in the same team and he got S. And both of them lose the same LP.

So what if the grades what the players earn in** ranked** games benefit, how much LP lose or win after the match.

Example:

  • TOP laner got D grade so he lose more LP
  • Who got B lose the average
  • MID laner, who try to win and got S lose** less LP**

I think, that kind of system will improve ranked games.

6 Comments

VvVVvV3 votes

i undertstand what you are wanting and it sounds good.......but the result you are wanting wont change from this. If someone wants to troll and feed on purpose then they really dont care about their LP or grade so losing more wont matter to them.

But yes I agree.....if you are on the losing team and played a good enough game to grade high you should lose less LP.

LitAF2 votes

{quoted}

i undertstand what you are wanting and it sounds good.......but the result you are wanting wont change from this. If someone wants to troll and feed on purpose then they really dont care about their LP or grade so losing more wont matter to them.

But yes I agree.....if you are on the losing team and played a good enough game to grade high you should lose less LP.

But its better than having to lose the same amount of LP as the troll

VvVVvV2 votes

I know....thats why the last line of my comment said "But yes I agree.....if you are on the losing team and played a good enough game to grade high you should lose less LP."

AnCa2 votes

The thing is the grading system is still pretty poor at tracking some of the brilliant performance of some of the players. Say warding correctly, landing those critical skill shots that started the game winning fight, jungler just being there near a lane to provide safety or help reseting the lane's freeze etc. I honestly see alot of support that was the whole reason an adc carry got fed in lane and hard carry the game but only got an A- or something, since they gave their life multiple times to turn a fight or provide peel/distraction for their adc. Or top laner that sacrificed farm, teleported bot lane, gank mid lane and warded up enemy jungle to track their jungler. Or ADC that would die in teamfight but provide half or more of their team's teamfight dps and won the fight off that. the list goes on and on.

Its all these small sutle thing that the grade system still seems to not regonize fully. So the grading can only be a small side project as a decent tracking of your progression on a champion. Its not refine enough to be used for LP determination. At least that is what I feel.

VvVVvV2 votes

it does track warding and wards killed......which is why whenever Im support and we are killing the nexus I will drop all my SS wards and tinket wards right before we win lol....gets me 5 more wards placed.

AnCa1 votes

{quoted}

it does track warding and wards killed......which is why whenever Im support and we are killing the nexus I will drop all my SS wards and tinket wards right before we win lol....gets me 5 more wards placed.

I said "warding correctly" not warding willy nilly for numbers of wards. More reason the system is not refined.

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