Champions should have different attack rhythms

patrickjh··1 votes·386 views

I was wondering why ad champs attack at a constant rhythm. I think it would be an interesting dynamic to add into the game if they could attack at different rhythms which would add up to the same speed. For ranged AD this could be like a 'reloading time' with each champ having a different number of shots before they need to reload. For melee, this could be synced to the rhythms of their animations and fighting styles so each champ attacks differently based on how they swing their weapon of choice. Curious what you think about this idea.

5 Comments

OhBoyItsaMegaman1 votes

I think autoattack resets and temporary AS steroids already accomplish this kind of diversity. Having the actual normal AAs also come out in an irregular order would be bad.

Mahnigguh1 votes

I think autoattack resets and temporary AS steroids already accomplish this kind of diversity. Having the actual normal AAs also come out in an irregular order would be bad.

you could still have a constant order but just make each characters base animation speed different given what i typed above was true. It would still be constant but each champ would feel different.

OhBoyItsaMegaman1 votes

I guess I'm a little confused...

If some ranged champions would "reload" after a certain number of shots, wouldn't that make their attack delay not consistent? Or are you saying they'd sometimes do a quick purely cosmetic "fire and reload" animation that didn't take any extra time?

Mahnigguh1 votes

I guess I'm a little confused...

If some ranged champions would "reload" after a certain number of shots, wouldn't that make their attack delay not consistent? Or are you saying they'd sometimes do a quick purely cosmetic "fire and reload" animation that didn't take any extra time?

i didnt say anything about reloading, the OP did. i was hoping for some confirmation on the AS thing but make it to where each champ has a unique AA animation that has a different "cast time"( and then make AS scale that down) instead of just putting x amount of attacks per second. so at 2.0 instead of getting 2 attackers per second you are attacking twice as fast (based off the animation speed not the attack time). sorry if confused...it makes snse in my head

Mahnigguh1 votes

I like this idea. It would give each champ a better since of identity. The way it is now (correct me if i am wrong its just how it feels to me. ) is AS is based on attacks per second... at 2.0 attack speed each character can attack twice per second and it feels like the animations are adjusted accordingly. If each champ had a base animation speed and the AS just increased the rate of the animation it would add a lot of spice to the game...of course an INSANE amount of re balancing would have to be done and i think its too big of an undertaking for RIOT right now especially

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