Conglaturations riot games
just wanted to say conglaturations on making the weakest, and the worst champion off all time in history of league. Is it even posible to make a champion that is worse than aatrox is right now
just wanted to say conglaturations on making the weakest, and the worst champion off all time in history of league. Is it even posible to make a champion that is worse than aatrox is right now
just wanted to say conglaturations on making the weakest, and the worst champion off all time in history of league. Is it even posible to make a champion that is worse than aatrox is right now
Remember when Poppy was utterly useless for over 4 years?
you didnt know how to play poppy. Old poppy was stronger than new Poppy..
Very few people understood how to use her properly back in the day.
Literally the reason they 'updated' her.
you didnt know how to play poppy. Old poppy was stronger than new Poppy..
Very few people understood how to use her properly back in the day.
Literally the reason they 'updated' her.
I played old Poppy all the time, In fact, I actually did pretty decent with her playing the support role by just spamming every gold generation thing possible -- including runes and masteries, so I didn't need to farm but would still be able to keep up with the rest of the game.
They updated her, because having what essentially equated to a 6 second Kayle ult as soon as level 6, whilst at the same time, becoming a stat check champion, is toxic champion design. It didn't happen often, because the rest of her kit basically made it impossible to farm without being bullied out and/or running out of mana, making her one of the slowest farming champions in the game at the time. But if the game lasted long enough for her to get the items she needed, then she became a literal unstoppable win condition.
There are other reasons. Here's a brief history lesson on old Poppy and why she was weak:
Her dash had been bugged for years. It actually had several bugs up until her rework. Does anyone remember how wonky and absolute shitty that wall hit detection was? Sometimes I'd slam champions into a wall and they'd just walk away scott-free. Sometimes I'd just slam into them and they'd get stunned even when they were in the middle of the lane with nothing nearby. let alone a wall. And then there was the bug where minions counted as "walls" for a very long time. There was also a bug where you would sometimes just harmlessly slam into an opponent but not even do damage -- or sometimes (on very rare occasions) outright go right THROUGH them like they were a ghost. Her heroric slam was the epitome on the definition of "spaghetti code". Even by current today's standards, it's still a bit off sometimes when it comes to an enemy champion dashing or blinking away. There are times where I'll try to charge someone, and she'll just not move, but still the skill will go on cooldown and the target blinks/dash away. Or often times she'll dash anyways, and headbutt the wall harmlessly. And other times she'll just become a ballistic heat-seeking missile and do a 90 degree turn towards the target that blinked away, slamming and dragging them. These properties also existed on old Poppy's slam as well.
And of course, there was the infamous bug where she was able to have a pet Baron Nashor following her around. Probably the only time since release her win rate rose to be above the lowest 10. That got patched pretty fast.
Poppy players were promised a rework "soon" when Poppy had been out for a few months. That "soon" took over 4 years to come to get the current iteration of Poppy we have today.
Poppy back then had one of the worst mana pools and mana regen in the entire game. One E > Q combo at level 2 would consume over half of your mana.
Poppy was so neglected, she never made it into the free champion rotation for 3 years. She didn't get a direct buff (or a nerf) even though her win rate was in the lowest 10 for years almost consistently. The only changes she got that are the exception was minor tweaks to her dash to make it hopefully less buggy (which sometimes would introduce a new bug and thus make it even worse).
If a sign of a champion being weak being isn't that their skill doesn't even work the way it should half the time despite patches to try and fix it not working right -- then I don't know what is. At least Aatrox's abilities actually do the thing they are supposed to do -- his problem is that it just feels clunky. Poppy's dash literally didn't work at times whether to her advantage or the dash just "fizzling" in some way.
So not only was she a weak champion by her own right, she was also a buggy champion and I assume the easiest way to fix her was to remake her from the ground up.
TLDR: Her dash was fucked up beyond all reason. It wouldn't stun half the time when it should. It did stun half the time when it shouldn't. She'd harmlessly drag enemies. She'd harmlessly phase THROUGH enemies. She lacked the mana to trade and farm properly. She wasn't in the free rotation for 3 years. The only balance patches she had in 4 whole years was (failed) attempts to fix her dash. It took 4 years after promising a rework to actually get one, and the only time her winrate rose above the lowest 10, was when she was VERY bugged and could have a pet Baron Nashor following her around.
it is, rework lux :D
Is it even posible to make a champion that is worse than aatrox is right now

[{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=qTFE9m8O,comment-id=0002,timestamp=2018-06-29T23:23:34.903+0000)

Freshly released Diana was weak beyond reason.