Why are supports allowed to have stupid amounts of damage

lagpie··2 votes·1,220 views

This is my first discussion so please dont flame. So as the title says why do supports who have alot of utility also bring insane levels of damage? It doesnt seem fair to the adc that needs items to do any meaningful damage to also be beat out by someone who needs none. Take morgana and before you say dodge her q or any such nonsense we are just talking damage itself. Why when morgana get's her combo off that it does insane amounts of damage with effectively no items? If played proper the support can just outright just kill an adc and yet still have alot of utility so everyone else can follow up and potentially end fights. I cant think of how this is fair at all? I think you either do alot of damage with no utlity like cc or you get cc but have no damage.
It honestly getting to the point where any time I lose its not cause of the adc but the support who hard carries the game to victory making me wonder why i pick an adc instead of just another support in the first place. I know the one reason why adc are good is the reliable damage even when mana is gone and there ability to seige towers but does that really matter when you got so much utility that the other team just dies to the amount of cc? I don't think so. What do you guys think? Are supports just fine? Do you agree that they have too much damage for what they bring to the table? Let me know I would love to hear what you guys think.

5 Comments

Mooninites2 votes

It's not really supports. It's just mages that bring some utility and high base damage that are played bot lane.

Annie Brand Velkoz Zyra Xerath

Weren't designed to be supports, but as more champions were released with significantly stronger kits, they were pretty much relegated to the bot lane. It's a difficult position because if Riot nerfs these champions further they won't see any play anywhere else. These champions were also released late enough that a lot of the typical enchantress supports (think Soraka Janna Sona ) provide less utility and damage, making them weaker options at times. Mage supports exist because of massive powercreep in this game and Riot's unwillingness to properly balance it. It's an arms race and the benefactors are champions with high burst and utility which now are coincidentally supports that were designed to be mid laners

lagpie1 votes

So what do you think would be a good solution to this be? Making ADC more like the mages where they don't have such a reliance on items but still get better if they do grab them? That's the only way I can see it being remotely fair.

Paroe1 votes

{quoted} Annie Brand Velkoz Zyra Xerath

Im gonna pick out zyra here; she was actually balanced as a support much like malzahar was. That being said, all of those champions have something important in common: They all do hard or semi-hard CC in conjunction with complementary damage.

Metal Janna1 votes

Damage is high and therefore CC seems especially punishing. Being rooted for 3 seconds didn't use to be a death sentence, but now it usually means death because damage is high PLUS you'll actually be rooted for 4 thanks to the ADC ALSO having a root which they can't miss because you're stuck holding still for it. Jhin Caitlyn Xayah Ashe And what else do these four have in common? High safety (either from range or zoning abilities) and high pick rate. Safety and CC should never both exist on the same marksman champion.

lagpie1 votes

The only problem with that is assassins they usually just blow you up with no chance of counter play and if you took out the cc on these champs you would just be dooming them to be nothing more than walking gold piñata's for assassins and jugglers. I think you missed the bigger point here though its not that damage is so much higher and therefore cc seems to be more punishing. Its why supports who have a lot of cc should do high damage in the first place. Although I think you made a more interesting point I think accidentally with the marksmen that they have high damage and cc. I think Ashe out of the 4 you put up might be a good case for why she should not have high damage and the two forms of cc which would be the passive slow and the ice arrow which can be too much utility while still doing good damage. I think that maybe the chance of counter play should still be around for supports. So some damage should stick around but honestly the amount of damage they do have I think is too much.

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