Unfair Ranked Matchmaking?
I have a feeling that the ranked matchmaking system has a balance system (like old HoN with percentages) based only on the skills of the players in general and how many wins in a row you have. Let's say I have stopped playing LoL for 6 months and I get in the new season at Division X. Let's say my MMR is above the average of the division I play in. e.g I got 2000 points and the division average is 1500.
One instance is where I got 2000 1750 1500 1250 1000 team vs 1500x5 team, where there are always 2 players that can't compete with their enemies. They end up loosing hard, raging flaming etc. These 2 players roles can affect greatly the game.
Another instance is 2000 + 1375x4 vs 1500x5. Lets say the 2k is the jungler. Every other lane looses by a little bit everytime and he has to carry, alone.
And then we have the guys that main a role and gain mmr on that, and they try other role (ranked requires 2 roles) and usually play weakly.
I believe that the league points you get or loose should be scaled with your skill level and not with how many consecutive wins or looses you have (doesn't explain skill, only luck). Let's say you loose but you get an A+, then you should loose like 5-10 points instead of 15-20. And if you win game and be a B or C you should get about 10 points instead of 20, because you were carried. Of course at higher ranks these skill levels are acquired easily so riot could do some variable balances.
[slayer-pantheon-thumbs]