idea for reworking poppy's ultimate

PROJECT Bear·9/30/2015, 8:20:27 PM·1 votes·582 views

passive: 10% reduced damage from 1st champion attacking her, 20% reduced from 2nd champion attacking her, etc

active: 1. 40% tenacity vs marked champion, 60% tenacity vs 2nd champion attacking her, etc
2. increases damage to marked champion

I think this would preserve the tanky assassin/bruiser theme,

3 Comments

SaltyKracka9/30/2015, 8:23:43 PM1 votes

It's getting removed.

Sìel9/30/2015, 8:26:24 PM1 votes

From a coding perspective, it seems it would be difficult to set that up when multiple people attack her in a small window.

A good example is Sivir's spell shield, it has a flat duration for how long it lasts, and then it has a much smaller duration in which a spell that hits in that duration will get rid of the shield. The smaller duration is about .25 seconds if I remember correctly. Currently if she is hit with 2 spells that reach her within .25 seconds of each other, she will block both of them. Technically, the spell shield should only block 1 spell, but the coding has that small window for reasons only Riot knows, but it will end up blocking 2 instead.

PROJECT Bear9/30/2015, 9:44:22 PM1 votes

perhaps more coding friendly options then:

1, upon activation, if she's hit by physical damage, she's immune to magic damage for the duration (and viceversa). 2. passive: detect predominant type of damage in last x seconds, and decrease damage of that type for y seconds by z%