Let's Talk About Assassins...
The following is a commentary on the upcoming assassin changes, particularly regarding Akali. My hope is that this thread makes you think critically and objectively about Akali's kit, and hopefully serves as a place where others who feel strongly about the way Akali should be handled can come together and establish a dialogue.
If you are reading through the whole post, please take time to read it in its entirety. This is a whole lot to take in, so if you can't make that commitment, I encourage you to throw this thread an upvote so others have the chance to make their own contributions.
For those of you just scrolling through, take a look at the TL;DR a handful of paragraphs away from the bottom that highlights some key points, though it is a very long post with the added degree of community-response based depth, and a TL;DR does not do it justice. Again, if you can't make the commitment, I encourage you to throw this thread an upvote so others have the chance to make their own contributions.
Before I begin, there are a few notes of pertinence I'd like to mention.
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I have been playing Akali since the tail end of Season 3, and of course that does provide some angle of bias regarding her current state. All things considered, I am taking as objective an approach as I can in presenting a perspective as to why the upcoming changes to Akali are incorrectly targeting parts of Akali's kit, and how these changes could be handled in a more satisfying way.
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Akali's changes as of the assassin update are temporary. They are placeholders for a complete overhaul in the future (which admittedly does scare me). While it is highly unlikely her upcoming changes will be re-assessed in the near future apart from some number-tweaks, I am hopeful that this inspires some thought towards her future.
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Any time I associate myself with the 'Akali main' community, I am doing so in confidence that I am largely reflecting at least the major perspectives of the people that know Akali best. There may be some variance in opinion, but for the most part I have found via first-hand dialogue that we share many of the same thoughts.
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I've already said it once, and I'm going to say it many more times - the community's responses (along with my own) to this commentary are just as important as this post itself. If you are going to make a contribution Read. Everything. Their dialogue helps clarify ideas and fill in the gaps I may have missed.
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If you cannot be objective, this is not for you.
So grab some popcorn, find your reading glasses, put on your thinking caps, and let's dive right in.
What is the purpose of the assassin update?
Assassins are inherently tricky to balance in League of Legends. Their whole existence is to wipe important targets off the face of the map, but this can be very frustrating to deal with on the receiving end. The eternal dilemma is maintaining this function while preventing it from being an absolute nightmare to deal with. The assassin update is an attempt to eliminate some unhealthy styles of gameplay - most notably an assassin's ability to delete opposing champions before they have a chance to react. A classic example is Rengar, given his ability to leap from stealth and 100-0 any squishy target in the blink of an eye - this has been especially exasperated given some sneaky animation-canceling. As such, most of the update features damage shifts from upfront damage to delayed burst damage. This gives the opponent a reasonable amount of time to react to a situation. Generally speaking, I think the update does this very well in terms of both champion and itemization changes with very few minor exceptions that I will not be exploring in this post (obviously apart from Akali).
See the full list of updates here: http://www.surrenderat20.net/2016/10/1018-pbe-update.html#ass2
Akali's current state:
As it is now, Akali's kit has a few hallmark traits that make Akali, Akali. I will not be describing verbatim the ability tooltips. If you do not know the basics of her entire kit, stop reading this now and do some research. I will be describing their applications. Ranking them in order of importance to Akali's unique identity as a champion:
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First and foremost is her ultimate, Shadow Dance. It makes her one of the stickiest and slipperiest champions in the game. She can re-position very well during fights, and, when used cleverly, especially in tandem with her Twilight Shrowd, Akali can pull off some very tricky escapes.
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Second, Twilight Shroud. As it stands, Akali can use her shroud for exactly 6 purposes:
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Primarily, she uses it to stealth during fights and assassinations. This use is two-fold: First, it gives her the opportunity to stall for her abilities to come off of cooldown. It also gives her a form of evasion from targeted attacks (and a very small form of evasion from aoe attacks provided the aoe does not encompass the entire diameter of the shroud).
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Akali can use the ability in combination with brush vision mechanics to pull off some very tricky pathing maneuvers - this is something I think Riot is keen towards, but they've handled it in a strange way. I'm getting ahead of myself, I'll comment more on this later.
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Akali can use her shroud to farm in loaded matchups that are otherwise incredibly one-sided. It functions as a bit of a zoning tool, but that's not really as important as its function as a way to mitigate targeted harass. Opposing champions in lanes where she needs to use her shroud to farm more safely generally don't care about its function as a zoning mechanic anyways, because they'll usually flat out beat any form of aggression on her part.
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Akali can cast the shroud at range, allowing her to scout in the fog of war, in brush, and over walls. This gives her great juke potential - for example, shrouding over the rear wall at Krugs to jump to them with Shadow Dance. Again, this has been handled strangely.
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Akali can cast the shroud at range and deceive her opponents into thinking she is inside the shroud. Just the presence of the shroud can zone the enemy and put them on their toes, averting their focus.
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She can cast her shroud at range to chase down enemies (both in plain view, or in the fog of war/brush) or save herself/allies from being chased down by opponents via the aoe slow it provides. I can't tell you how many times I've used the range of Akali's shroud to get a last-second reveal on somebody in brush, or gave my allies just enough to time to escape a bad situation.
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Next, we have Twin Disciplines, Akali's passive. This allows Akali to heal and do bonus damage with every auto attack. That's pretty much it, but there is a whole lot to discuss later.
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Mark of the Assassin. This is an invaluable tool for laning, as well as her main source of damage in fights. She can cast it at range to last-hit minions in matchups where she has to play defensively (which incidentally is most matchups pre-6). She can use it to harass in a variety of ways. In combination with Twin Disciplines, she gets a portion of bonus damage when she pops the proc with her aa, and she also benefits from the resulting combined magic damage in the form of spell vamp.
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Crescent Slash - widely determined to be the 'meh' ability, because it's just plain boring. It is useful, though. Slash gives Akali much-needed waveclear as a result of her primarily single-target kit. At higher ranks, it is spammable at a steep energy cost. Again, as with all of her abilities, there is a whole lot to talk about in the commentary to follow.
Akali's state as of the assassin update: (This is the part that matters)
This is where I will discuss my thoughts on Akali's state as a result of the assassin update, as well as thoughts for the future. As before, I will begin with a general scope of the entire assassin update.
The way I see it, the assassin update has done exactly what it was intended to do - giving opponents a larger window of time to respond to face-melting assassinations by shifting from front-loaded damage to more delayed damage. Additionally, assassins have had their raw stats exchanged for scaling stats. As frustrating it may be for assassin-lovers to lose some upfront burst in favor of a delay, from an objective standpoint it is healthier for the game as a whole. By this measure, I (and likely Riot) label it largely a success, promoting healthier patterns of play without making assassins feel underwhelming.
League of Legends has a history of introducing new mechanics/champions/items that come out of the gates unbalanced, both in the case of being overpowered or underpowered. This is not Riot's fault. It's impossible to design any component to perfectly anticipate its application into the live game. The best Riot can do is analyze a component in as many scenarios as possible, release it, let the public use and abuse it, and work from there to make something that is generally balanced and healthy. As such, the assassin update is not perfect. That is a fact, not an opinion. Once the update is live, there will be number-tweaks and things of that sort. As I've just explained, this is always the case and the assassin update is no exception. To that point, I think most people are actually content. People seem to be fairly satisfied with the changes.
Then there's Akali.
It seems that people (especially long-time Akali mains, which I will get to) are largely unsatisfied with Akali's updates. It's my intent to hopefully voice, explain, and analyze as many of those concerns as possible in this section. I'd like to stray from number crunching and whatnot because that's something that always has the potential to fluctuate; the general kit effectiveness and fluidity is the important part. For the sake of thoroughness I will include the stats. Keep in mind that as the update approaches and PBE testing continues, some of these numbers may change, do not take these to heart.
Shadow Dance
- Damage changed to 50/100/150 (+25% AP) from 100/175/200 (+50% AP)
- Cooldown fixed to 2 seconds at all ranks
In all honesty, these changes are sort of expected. Shadow Dance as it stands provides a noticeable amount of upfront burst, and thus it fits with the pattern of the update to remove some damage here and shift it somewhere else in Akali's kit. The damage reduction is pretty severe, but if it proves crippling it's an easy change on Riot's part (again, I don't want to dwell in the weeds of the numbers). The main concern within the 'Akali main' community, though, seems to be with the cooldown change. The current scaling cooldown on Akali's ultimate allows her to scale with the pace of the game - generally, as an assassin's game drags on, fights get shorter. The new cooldown may prove to inhibit Akali's teamfight repositioning/stick potential. The changes aren't live, so many players haven't actually had the chance to mess with these changes themselves - they may pan out to be just fine.
Akali players are hurting over this small point - and it is small, just one second - because Akali is Shadow Dance. I previously ranked Akali's abilities in terms of their reflection of Akali's identity, and Shadow Dance was ranked number 1. It seems as though the assassin update has misidentified her Twilight Shroud as her most hallmark ability - I will explore this idea in greater depth later. This is perhaps one of the biggest reasons long-time Akali players are frustrated. We want Akali to be the assassin that dashes around fights from carry to carry. We were promised that her changes would be catered specifically to long-time Akali players, and reducing the amount of dashing Akali gets to do even by one second feels to us like a small betrayal.
Twilight Shroud
- Now teleports Akali to cast location and leaves a shroud where she was before.
- Range = 250
- Cast time increased to .35 from .25
- Duration changed to 4/5/6/7/8 seconds from 8 seconds at all ranks
Oh, Twilight Shroud. Before I get started, I'm going to point out that the duration decrease at early ranks is just a flat-out nerf. Akali's early game as of now is her weakest point, and her shroud provides a variety of necessary functions to surviving against loaded matchups. Yes, her new passive is supposed to be helpful in lane, and that's something I'll explore later.
So, what are Akali mains upset about?
Players seem to be very unsatisfied with her new shroud. Players who really know how Akali operates are frustrated over the way these changes impact her kit in a few ways. First, since it's the most generally understood, we have the impacts on her juking potential. I previously mentioned all of the general ways in which Akali can use her shroud in combination with brush and/or her Shadow Dance to pull of some great outplays. The new shroud essentially removes certain juking functions that might be considered higher-level mechanics in favor of a small dash that provides a guaranteed, immediate juke. This is a fundamentally incorrect approach to influencing her outplay ability. There may be no 'perfect' answer to Akali's kit (as of these small changes, or ever ), but there certainly are wrong ones. This is one of them - let's explore why:
First, let's reiterate (in fewer words) what her current shroud provides her in terms of outplay potential:
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The stealth itself inherently provides outplay potential because she's, well, invisible. She is 'un-clickable'. She can sort of dodge aoe as long as it doesn't encompass the whole diameter of the shroud itself by making it harder for the enemy to predict her position, therefore giving her a positioning advantage.
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She has a chance to recuperate cooldowns.
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Using shroud creatively with brush allows for pathing jukes and outplays.
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She can farm more easily in difficult matchups.
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Using shroud's vision by casting at range in tandem with Shadow Dance lets her hop over walls to units.
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She can cast her shroud at range.
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She can cast her shroud at range to falsely relay her position to the enemy.
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She can cast her shroud at range to assist fleeing allies.
Now, lets outline the mechanics of her new shroud:
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Same as previous 'point 1'.
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Same as previous 'point 2'.
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Same as previous 'point 3'.
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Same as previous 'point 4', though half as easily (8-second cooldown to 4-8 second cooldown = half as effective at early ranks)
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She gets a small dash upon use.
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She can dash over small terrain.
What's the net change?:
The updated shroud sacrifices 4 points and a nerf to a 5th, all derived from the shroud's ranged nature, in favor of an at-cast dash and the ability to cross small terrain. Before I even explain why it's an incorrect tradeoff, first note the sheer number of points being traded in favor of two other points.
So, why is this tradeoff incorrect?
Let's talk in terms of outplay mechanics, because those are the points that matter. Plain and simply, an at-cast dash doesn't fit mechanically. The most important of the previously illustrated points is her ability to vision-dash over walls using Twilight Shroud combined with Shadow Dance. It takes a higher understanding of champion mechanics to apply in-game. By replacing this mechanic with a more immediate, less-rewarding juke, Akali is being made more accessible. It's great for more people to be able to pick up a particular champion, but this is a direct contradiction to one of Riot's motivations for the assassin update, i.e. rewarding higher-level play. In this case,_ there is no higher-level play to be had_. Her higher-level play is completely removed. Ideally, the champion becomes more accessible without sacrificing higher level play, but that is just not the case here. The sacrifice of the shroud's flexibility is not only not worth the amount of tradeoffs to gain an instant dash, it just doesn't make sense. She's slipperier in her current state. Granted, other sources of vision like wards can be used to reveal units that Akali can hop to, but this discussion is purely based on a kit's independent functions (plus, this has always been true).
I'd like to bring up another small point regarding the dash. It has been explained that the dash is also intended to allow Akali to keep her opponents guessing as to where she is in the shroud, as she can dash in any direction she chooses. Its only function aside from the terrain-hopping is to dodge skillshots - there is no reason to use your shroud just to dodge a skillshot, as you'd be sacrificing all of the other benefits it provides. To that note, the only situation I can come up with where this is useful is when the opponent is going to cast some high damage aoe ability (Trueshot Barrage, Pillar of Flame, Tibbers, etc.). Even then, the likelihood that you're in a situation where it's beneficial to use a shroud to dodge that ability rather than make use of its other functions is incredibly small, especially if you are positioning correctly.
I'm getting a bit into the weeds, so let me bring it back to the big picture.
The update to Twilight Shroud just doesn't fit mechanically with Akali's kit. There seems to be a fundamental misunderstanding of the way Akali operates. Because it is such a poor change in the eyes of Akali mains - and again, I am talking about players who really understand Akali - it feels like another betrayal. You may be starting to notice a theme.
Twin Disciplines
- Now gives Akali's next two attacks bonus effects (base values scale with lvl) then goes on cooldown.
- First strike restores 10-130 (+70% bonus AD) health.
- Her second strike (within 4 seconds) deals 14-70 (+45% AP) magic damage.
- Cooldown for empowered attacks is 8-5 seconds based on level.
This one is a bit difficult. The fact that the current passive has been changed makes complete sense, at least in accordance with Riot's history. Riot doesn't particularly like 'hidden' stats - things like DoT, lifesteal - because they are hard for opponents to gauge upfront. Those things play out over the course of a fight, rather than having a stat that just grants a flat amount of damage, healing, etc. I don't want to make claims I can't justify with evidence, but it seems that in Akali's case this is exactly what happened.
Additionally, this has some other implications as a result of the cooldown and double auto-attack. Ill start with the cooldown. It makes sense that a cooldown would be associated with this new version of Akali's passive, because opponents can more easily judge when Akali's passive is going to have some sort of impact.
So, everything's going good so far, right?
Well, sort of. It's good that players will be able to gauge each other more easily. This provides for a healthier gameplay experience. But this has a few negative implications for Akali. First, as I've mentioned before, Akali has a a rough time in lane pre-6 against a similarly skilled opponent. I haven't yet run the numbers myself, but unless the heal on the updated passive is stronger than it is currently, Akali is essentially losing 8 seconds where she could be making use of her heal. And maybe it all works out, so that's not a big deal. And if it doesn't, that's a simple numbers tweak.
But what about the impact of a cooldown in the late game?
As it is now, mid-late game Akali has enough spellvamp to heal fully from a wave or two, or a couple of jungle camps depending on her relative strength. A 5 second cooldown on her healing in the late game would cripple the rate of her healing. Again, maybe the numbers are completely balanced and the healing every 5 seconds is equivalent to the spellvamp she has now. And maybe she shouldn't heal as much as she does.
On a side note, 5 seconds seems like an awkward amount of time in terms of trying to weave auto-attacks into Akali's combos. It seems that the logical cooldown would follow in suit or weave in between the cooldown of her Mark of the Assassin.
So, where does that leave us?
Essentially, the cooldown aspect of her passive is completely and totally based on numbers. Numbers can always be tweaked, so basically we can ignore it for the purposes of this commentary.
What about the double auto-attack?
This introduces the question of, should she get heal first, or should she get the extra damage first? To be consistent with the theme of delaying damage in the assassin update, Riot no doubt chose to apply the damage to the second auto-attack. This way her opponents have a small window where they can make some kind of play happen before being hit by Akali's basic attack.
So, what's the verdict?
Of all of the updated abilities, this one is sort of the hardest to pin down. It's purely based on a numbers game, and so it's impossible to draw a conclusion. It's sort of underwhelming to have to think about auto-attacking; I don't think its the perfect solution that Akali mains are looking for, but it works for now.
Mark of the Assassin
- No changes.
It's perfect.
Crescent Slash
- Cooldown changed to 5/4.5/4/3.5/3 from 5/4/3/2/1
- Damage changed:
- NEW: [70/100/130/160/190 (50% AP)(70% Bonus AD)]
- OLD: [30/55/80/105/130 (40% AP)(60% total AD)
As with the passive, the impact of the changes here are based solely on numbers. Since the ability itself didn't change, the only conclusion to draw is that of the passive: it's fine for now, but the numbers make or break it. Slash is sort of boring, but it flows well with her kit as it stands, and things that flow well feel good.
A Summary of the impact of Akali's changes:
I think Riot is struggling at maintaining the elements of Akali that Akali mains want to see and keeping that consistent with the playstyle they would like to impose upon the assassins as a whole. You'll notice the vast majority of the content of this commentary focuses on Shadow Dance and Twilight Shroud - these are the elements long-time Akali mains feel are the hallmarks of Akali's identity. The values of Twighlight Shroud and Shadow Dance seem to have been incorrectly weighed - it seems that Akali's shroud has been chosen as her defining characteristic, and its changes have lead the Akali community to some level of frustration. I can easily see how this was done, considering the length at which I've talked about Twilight Shroud in comparison to Shadow Dance, but the shroud changes themselves are just plain nonsensical and quite mind-boggling to many of the community members. Akali is Shadow Dance, she is her outplay potential with Twilight Shroud's synergy; that's what's important to Akali players, and if you consider my analysis any indication of the feelings of other long-time Akali players, then you should have a sense for the frustration even a one second cooldown adjustment (the damage nerf doesn't help either, but I've explained my perspective on that) can make.
I'd like to make a quick side note: People are often resistant to change. The fact is, (most) Akali mains are not just whining about their favorite champion being manipulated in a way that fits with the playstyle Riot wants to see. This is clearly evident in the relative satisfaction with her updated passive. The frustration exists because the wrong approaches were taken, and Akali's identity feels like it's being lost.
Conclusion:
The primary focus of the assassin update is to eliminate some unhealthy styles of gameplay where assassins can instantly delete opposing champions before they have a chance to react. Generally speaking, Riot achieves this objective (along with a few others) pretty well. There seems to be a relatively unanimous agreement among long-time Akali players (and maybe others as well) that she got the short end of the stick with this update - whether that's based solely on bias as a result of the love of a champion, or an objective perspective, it's hard to gauge. Obviously this perspective is not shared by everyone, but it's one broad side of the spectrum. I think that Riot is at least somewhere in the ballpark in terms of how in-tune they are with the feelings of Akali mains, as they have explicitly expressed their intent to cater towards this demographic. Why does Riot want to consider our perspective? Akali has an incredibly low play rate - that community is made up of the dedicated few who are passionate about Akali's identity as a champion. Unfortunately, I, along with many others both in and out of the Akali community, feel Riot has shortchanged Akali in particular and missed the mark in a variety of ways.
I would expect most Akali mains would prefer that she stays exactly the way she is, especially considering the removal of pink wards - as much as I would like this to be the case, it cannot be (can it?). This commentary is not an argument to that end. She can't stay exactly the way she is now if she's going to fit into the framework of the assassin class as established by Riot in the assassin update, but it's important to put value where it's due in her kit, and these particular changes simply don't sit right with me and many other devoted Akali players. If I sound frustrated, it's because I, along with other Akali players, am passionate.
In a final concluding statement, if you are to take one thing away from this commentary, please consider this:
Akali players, especially long-time mains who really know the ins-and-outs of her kit, feel its hallmarks have been misidentified, and therefore the changes feel like betrayals to a specific playstyle that Akali mains have come to associate with her identity, even through the history of changes to her kit.
I encourage everyone to use this commentary to establish a dialogue to create educated, thought out discussions in regards to the future of Akali. If you love Akali and want her to move in the right direction, please share this with like-minded players who can think objectively and offer their own commentary. I understand we have strong feelings, please stray from 'Riot killed Akali' and 'RIP Akali' language - that is not constructive and will not promote a better future for the champion.
This discussion is not one-sided. Everyone has their own opinion, and everyone deserves a voice as long as it remains constructive, genuine, thoughtful, and is free of rage.
Before you post:
- Read the thread.
- Read the thread.
- Read my comments to some community questions and responses that bring up great points of contention and aspects of my commentary that are unclear. I cannot stress enough how important the dialogue portion of this thread is.
- Read the thread.
Please remember this discussion is not about the numbers, it's about champion identity and fluidity as a whole. Lots of these numbers are subject to change in small and large ways as the patch approaches (and once the patch is out).
Also note that this discussion is not just about the upcoming changes, but also the construction of Akali's final iteration in the distant future. Both timelines matter!
I will reply to coherent, thoughtful responses.
TL;DR
If you aren't going to read the commentary, you shouldn't be contributing to an informed, objective dialogue.
I said TL;DR
Fine.
- In her current state, Akali fills her role very well - a jukey assassin that hops around blowing people up.
- In her updated state, she jukes less, has a lower skillcap, unleashes her combo more slowly, but is more accessible to the general playerbase.
- She can't stay the way she is if she's going to fit into Riot's new framework for assassins, but she shouldn't stay the way she's going to be either.
- Technically she won't stay the way she's 'going to be' as a result of the assassin update forever, as Riot has expressed their interest in an overhaul.
- Her Shadow Dance damage reduction might hurt her too much.
- Her kit needs to highlight Shadow Dance and Twilight Shroud and their synergy to create outplay potential, not suppress it.
Just because you read the TL;DR doesn't mean you have all of the necessary information to post a thorough comment/reply/argument. If you are going to post, read the entire commentary.
If you have no idea what's going on, don't have a particular stance on the matter, you hate Akali and all assassins, you love Akali with a fiery passion, or just want to show your support, throw this post an upvote to get more people talking! The more discussion, the better the future of assassins will be!
UPDATES
Here I will simply list some of the updates to Akali's kit as the assassin patch approaches release - be sure to revisit this thread: (again, straying from the details of exact numbers unless they are significant)
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Akali gains all of her ultimate stacks upon reaching level 6.
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Personally, I find this fantastic. Just about every champion (transformers excluded) gets a level 6 power spike, because they have access to their ultimate ability. In Akali's case, she needs multiple charges in order to have full kill potential in the early stages. As it is currently, Akali has to think very hard about if she can fully combo her target on just a single charge. I am excited to see this update (damage nerf or not) because it gives Akali the chance to really compete with other level 6 powerspiking champions. This is a step in the right direction.
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Stealth Shimmer - stealthed champions now briefly shimmer upon taking damage. This does not reveal, it just creates a silhouette.
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This effects Akali directly, as she's a stealth-user. While pink wards will soon be extinct, thereby giving Akali's invisibility an indirect buff, shimmer will soon be added, slightly retracting from that buff.
10/25/2016 - Stuff is happening! Maybe not the stuff we're looking for, but stuff nonetheless!
http://www.surrenderat20.net/2016/10/1025-pbe-update.html#more
Progress!
Thank you to everyone for your support, keep it up - revisit this thread for updates, share with your friends, keep the ball rolling!
for a certain amount. Imagine lvling E second or third for sustain? Laning phase would be improved greatly. This could make her passive changes and nerfs to R damage AND the higher cool-down on her E seem fair, at least to me. However, her new shroud is still something i'm not sure i like. Nevertheless, this also feels like it would improve her theme of "twin disciples". Q+AA= Burst of Magic damage but no sustain. Q+E= Sustain but a little physical damage (relatively speaking of course).