Riot Pls Fix 3v3 Matchmaking

Hahnni··3 votes·537 views

First thing is first, I am playing with some friends. We are all gold, but high Silver/low Gold in Flex 3v3. Why in the hell are we fighting high Plat/Diamond's/Challengers in 3v3? I don't understand if Riot thinks that because you are 3 man group, that you have to fight people that are 2-3 tiers higher than you. On top of that, usually these people are on hot streaks/doing significantly well and are climbing very fast. So why is Riot giving them free wins and making them fight Silvers/Golds with standard LP gains? If Riot holds a group in that high of regard and believes that their comms are the key factor in the game and/or going to cause a win, they are sorely mistaken and it honestly feels like an excuse. It just makes them look like they are just trying to get people into some random game just so that they can play ASAP if anything. Real players who are at higher MMR have a better and more natural instinct of gameplay and since 3's is a small map as it is, there isn't much more to do on the map, that comms would give an advantage for, that pings don't already do. Therefore their mechanics alone should (and will) be enough for them to win the game.

Side note and helpful tip for Riot, PLEASE give 3v3's 5 bans. There is absolutely no reason to NOT have 5 bans at this point. Having only 3 bans isn't enough with the amount champs, especially for the current meta of 3v3's with the amount of tanky and cheesy supports for a Yasuo/Darius/Xin/Illaoi/Renekton/Trundle OR for Vayne/Cait/Lucian (and Ezreal, in his current state) which is beyond obnoxious to deal with. On top of the most recent change to the ban system in 3v3's you are even limiting the bans even further, because Taric/Kayle/Anivia is almost a guaranteed ban in higher MMR which drops the REAL bans to 1-2 bans if both teams double up on bans.

Just because there are only 3 people per team, does not mean that the unintuitive hyper carry/bruiser who takes smite and takes lane AND jungle farm meta is any sort of fun and has any sort of real place in 3's. This is the same as when AP jungle Ezreal became a thing (but now he is AD jungle), when AP Yi was viable, or 4.20 Warwick and etc., it is just simply out of place.

Quick rundown on what goes on in this strategy...

If you are the bruiser type, you generally pick something with self sustain so your support/tank can just keep you from dying even further and if you are the hyper carry/ADC you generally just stay safe in lane until you get your power spike over the enemy laner which you will get first, because you get lane AND jungle farm, then you just have your support body them all day while you take towers and poke the enemy for free. Then if they try to fight you Having a support who literally does nothing other than CC the enemy for their Top carry, and hold the lane from crashing into the turret is literally the most unintuitive gameplay I can imagine because you literally have 1 player who can practically AFK unless a fight is going on. As stated before, regardless if you are playing well or not, that very same hyper carry/bruiser will eventually out level you and have more gold/items than you from taking 2 sources of income and all the support has to do is cast spells on their carry/CC to win a fight, even if they have no items. Therefore come mid game, they just push you and go aggressive for free and if you fight them, you lose. So it is either just let them take your base, or let them take your base and your life.

This meta is just boring and inaccurate of the image of what 3v3's has been and, what I believe, was imagined to be. If they wanted to support that meta of 3v3 then they just need to take out of jungle, period, because there would be no point in even having it anymore as it is just wasted space on the map, not that I want that at all though. I still am not a real fan of Altars but it does give a gameplay speed boost as well as an objective in the jungle. I honestly miss when there were more jungle camps/multiple buffs and a team fight for red/Dragon every time it spawned. It would be kind of nice now that Drake doesn't just give money anymore but I really like Vilemaw along with what they have done with it.

TL;DR: Fix the Ranked 3v3 matchmaking system and give 3v3 a total of 5 bans per team.

P.S. Fix the Resident Sleeper Meta pls.

P.S.S. If you just disabled supports on 3v3 that would be a quick/simple fix for a healthier game mode. <3

1 Comments

Jake Davis1 votes

Same issue here

I just went on a losing streak that seems largely due to poor matchmaking. I just played 3 games in a row and I am consistently being placed against fully premade teams while playing solo. Every one of those games had a premade 3 enemy team while we were all solo. The ranks were pretty different too.

(Bronze solo) + (Silver solo) + (Gold solo) < (Gold+Silver+Silver premade)

Even worse is that the premade enemy team had very few games played meaning their MMR is also pretty high. They are getting free matches against us which isn't an accurate way of placing them. This seems bad for everyone.

In addition to this, I played on a premade 3 team yet the enemy team was multiple divisions higher than us. We had two gold, one Plat 5 while they had two Plats and a Diamond. I don't think Gold players losing to Diamond players is a reason to be demoted.

I understand that there is little support or effort put into the 3v3 game mode because it's less profitable but I feel like something is being severely overlooked when it comes to matchmaking.

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