My thoughts about Fiora. More of a set of a fools idea.

Salty Martini··1 votes·766 views

I have been having fun with the new fiora in the jungle especially since her little buffs. I think her kit overall is really fun. Ohh how satisfying is it to block a yasuos tornado or a sion ult! Her other two basic abilities are really interesting because it gives her a lot of auto attack resets, which works quite well with smiting krugs for the stun each 6 hits. And permit her to dish out tons of damage. In ganks.

I sadly do not use her ult much at all. Yes I could talk and qq about how hard it would be to proc the 4 sides of it because any good player would just find a way to deny you destroying all the weakpoints. But a lot of those concerns were already talked a lot about.

I am just curious about her ult and I had a few ideas that maybe were her ult at some point in her development.

The first one certainly removes all the difficulty of her current ult: Instead of 4 weak spots around her target, her ult would simply increase the rate at which weak spots are found and, at the same time those spots would always spawn between fiora and her target, as much as possible. Think of it that way: Fiora goes in super serious mode and would be able to find weak spots wherever she wants for a short duration. If a certain amount of spots were procced in the span of the ult, (or atleast 1 then target dies), the same healing pattern could be present. This would remove the difficulty of the current ult for certain, making it very overpowered. But theres a lot of numbers on the ult that could be balanced, (duration, number of weak spots exploited, adjust the dmg of weak spots relative to the usual passive, etc.)

My second Idea is more of an enhancement to the current ult and a tribute to the old fiora ult:

If fiora is close enough to her target, she can chose to reactivate the skill, quickly striking the remaining weak spots (you could see an animation à la old fiora here (with untargetability or not). But, by doing so, her healing zone wouldnt show up. It would basically give the opportunity to make her ult do more dmg (or its potential dmg a lot faster and accurate), but at the expense of giving up on the utility heal.

Disclaimer: I am not ranting at her current ult. I just had some cool ideas in my head , and because im liking the new fiora much, i wanted to share my thought with other fiora lovers.

Lemme know what you think (am I crazy with those ideas or are they cool to you?)

5 Comments

JusticePauldrons1 votes

I think her current ultimate sucks to be honest, it is far to hard to use and it just lets the entire enemy team know who you are are targeting and all you get for your effort is a heal? It isn't really worth using to be honest.

Salty Martini1 votes

I agree. thats why I wanted to share some ideas about how to enhance it.

The Rain 771 votes

I'm interested it hear about your experience with her in the jungle, especially with the initial clear paths and any early ganking opportunities.

I jungled a lot with the old Fiora and I had it down to a science. But with newFiora so much of her power is shifted into her PASSIVE; which of course does nothing in the jungle, it's been a pain. Without her old passive and W (and the old E to some extent) she's significantly worse in the jungle. You're working with much less damage, less parrying, and less sustain.

And until the items and levels kick in to give her the sustain and clear time, I find myself often being 2 or more levels behind the lanes and being mostly useless until she ramps up after 2.5~ish items.

Salty Martini1 votes

Well. I always start krugs, then red. Then I go to the scruttle crab to abuse my aa resets with the smited krug effect. Depending on how lane goes i can often make some one burn flash if its not warded or a first blood. I dont have a specific route that much, and its pretty sustainable at lvl 3.

I basically, at a camp, do this rotation on the large monster : AA-Q-AA-EAA-EAA, repeat as cds allows. As for parry. It is pretty good for clear time. The trick is to keep track of the large monster attack window, and use parry as its about to attack. You avoid a noticeable chunk of damage like that. The clear time is not that amazing early, but I find it tolerable honestly, ive seen worse.

Devourer and Botrk are the first two items I get. The synergy with all the aa resets + q applying on hits with sated devourer will make you clear the jungle really easily at that point.

Ganking early relies on trying to engage right after a champ uses its escape tools if he has some. That might require a bait from the lane you gank . But if you can apply your e slow its usually enough for your lane to follow up easily. Something the old fiora did not have.

Mob Psycho 1001 votes

Her ult is good for teamfights. Use it on who your team is focusing, or has very low health for free sustain for your team.

Also, I play her mid, since she has a nice gap closer in her q, and her W is really helpful. I just wish her Q would proc her E slow.

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