Gnar's itemization.
, arguably the only ranged top bruiser in the game currently, does not have a very good itemization or keystone mastery choice. Simply because as a bruiser just like any other top lane champions, Gnar does not enjoy those "Melee Only" benefit from items such as
or masteries such as Grasp of the Undyling and Fervor of Battle. Although you can argue that Gnar will be in his mini form 70% of the time, mini Gnar have one of the lowest health regen, lowest armor in the game. I understand that Gnar is designed to be squishy and untouchable while mini, powerful and immobile while mega, but Gnar's hop have 18 second cool down compared to melee champions with gap closer with less cool down than that, and 10 second cool down for his boomerang (20 second if failed to catch it) level 1. With Gnar's low base scaling, even with the Mega Gnar bonus it just feels like Gnar is finally on par with the enemy champion. Gnar is not a weak champion by any means (even with the 48% overall win rate), but currently Gnar's itemization feels very limited, I feel like
are the only core items that would be approperiate on a bruiser Gnar build, since we created
to allow more item diversity for ad assassins, should we show some love for
as well?
to kite more mobile top laners with or just to have fun. Honestly once you build standard tank items and have decent positioning you can poop on almost anyone.
. Apparently tons of hp and good bruiser damage along with a high amount of mitigation for magic damage. Strangely, I never hear people buy armor items...