Forfeits a gaming community that can't handle adversity, reward system for those that don't forfeit.
I just started playing League a few months ago, I'm still playing, so I do think it's entertaining and there is a a bunch to love about LOL. One thing that bugs me though is the fact that most of the games I play in are forfeits. I'd say about 80%. Everyone wants that first kill. If they don't get it they'll rush to try and get revenge. Then they die again and again losing towers in the process. Is the LOL community inept at dealing with adversity? The answer is yes. It's frustrating on both sides. The guy who feeds is always the one to start the ff voting process. The losers always concede to defeat instead of trying to figure out how to turn the tide of battle, or learning from their mistakes. It's frustrating on the winning end as well. Instead of being stoked about having a great round, I'm trying to figure out how I can give the other team a false sense of security so the game might go on till the Nexus is destroyed and I might get an S. So I think there should be a reward system for players that don't forfeit. A participation trophy or something for the players that never give up. Goonies never say die!!! Stop the forfeits and handle adversity people. You might just come back and win a game.