/rant Yasuo's Crit damage, Juggernauts, Turrets.
TL;DR Yasuo Crit damage from 190% to 170% would be cool, Turrets need to do to Champion saving High, Juggernauts shouldn't be 100% banned, instead toned down to make them playable but not always played.
In advanced, Sorry for grammatical errors that may arise, all of it should be readable, if not most of it should be readable.
I mean 10% for doubled the crit. That's kinda like nothing at all. Talking about probably 2 whole damage. That doesn't make a difference when he's critting you for 400 at level 5. Hell you destroyed Ashe's entire crit damage just because every attack after the first is a crit I mean 110% crit damage that scales with Crit chance, that's cool and all and I liked what you did with that, but Yasuo doubled crit chance is bothersome. Specially when he builds a trinity force and is too mobile, too Powerful.
Yasuo too powerful, Crit damage side effect to his doubled crit chance isn't enough to call it a good trade.
I mean sure there are a few loop holes around, only a very few, but those loop holes are never present when he gets his first item, the static shiv. Like just a static shiv and he does nearly half your hp, It's so agitating when balancing issues like this is going way over your heads. Your as in Riot Games who makes an attempt based off of the LCS but never makes any decisions based off of what other people say. I mean this guy can ult himself just outside of tower range and get a clean 1v1 out of it, not even his Ultimate makes sense more than half the time. To be able to position yourself further away from your target and slice air at them and kill them is kinda a "wtf?" moment. Specially when your in that close 1v1 with him and the turret never does anything because he is just barely out of the turret range.
And another thing These turrets. What is going on with these turret? I saw a Vayne condemn a teammate to a wall under bot outer turret and the turret was just happily shooting the minions all the while Our teammate just took the 5 or 6 or so shots that was required to kill him with that Vayne. I mean bugs sure happen but seriously this is just absurd. There are things that are making me refuse to play the game and these indefinite bans on Darius, Garen, Veigar now, Gangplank(Mostly just in the LCS) Yasuo at times, just make the game even more unbalanced. For the balance team's hard work and all that, I appreciate but their hard work is practiaclly going to waste when the champions that they put some amount of time don't even see play and when they do there is constant flame going around saying out broken they are. Like Mordekaiser is absurdly busted atm. He's got a strong early, A Strong, Mid, an even stronger Late game. How is that balance if someone is so good at every level of the game.
Bringing it back to the original standpoint,
, I just believe Yasuo need to be toned down a bit, He's very strong and seeing him being played in every game is kinda outrageous. I feel as if I'm forced to play a counter everytime. I'm not entirely sure what his counters are even supposed to be. I mean you can think of tanks that just are naturally tanky like Malphite, Volibear, even Mundo, but just the fact that his ultimate paired with Last Whisper, though I'm not sure if they stack, Give him a whopping 85% damage increase to those said tanks. Taking them out in mere seconds. Once you think about that, The next thing that could be said is ADCs or Someone with massive amounts of damage to take him down, but you have 1 chance to do so if you don't you're going to die almost in a instant because his damage output. I mean a him being clocked down to 170% instead of 190% crit damage would be a way better trade off then a mere 10% decrease from 200%. It takes out his strong early to mid, and just makes him a bigger Late game threat. Late game champions I'm totally fine with because if they canget shut down early we can make something out of it. There's a chance, but when I get paired with a yasuo and he just simply gets Staic Shiv, I have no other options rather than to say, welp I'm dead!
All the "Juggernauts" in league also need to be toned down a bit. Darius is okay but maybe his passive AD that he can get fairly easily is a tad bit much. But I wouldn't completely destroy it. I'd say maybe tone it down just maybe 10 AD hell a base AD nerf would suffice with Darius. And as for Garen do something about his not being able to be killed ability in that W of his. He does a lot mid to late game. Becomes this unstoppable champions that just him simply running up to you forces you to back up. It's near impossible to build against a garen, and gain it feels like I'm forced to choose a champion that has to be counter for these other champions. It's not healthy for the game.
I've pretty much said all I wanted to say, if you've read the entire thing feel free to criticize, Feel free to share your thoughts.