f ranked.

yuichansong·3/29/2017, 10:00:32 AM·2 votes·419 views

sorry its just ranked lost its interest on me i got to the rank i desired and now im suposed to repeat for next season, but its so fkin frustrating when you end fed af but you loose and its out of your reach, but see the whole "cant win them all" is bull shitt theres nothing like having bad fkin luck and loosing almost all your games due to someone else and bacause of that luck you simply cant even have a 50% win rate. when can ranked actually count your cs and kills , say hey maybe you didnt win but you carry 70% of all your games , so maybe wining isnt the point of skill. i wish my luck wasnt what decides how painfully long it takes to rank up, with 27 lp per win and -10 lp per loss or 30 lp per win but wining a game every 5 losses, fuck depending on luck to not put you with a 1/11 team literally every other game. unfortunatly there are players like me who just have that bad luck enough,(wich btw is only on one account, see any other account is fine 57% win rate. ) seriusly riot when is ranked gonna be more about how you do. rather then how well can 5 random people do together., and how well you work with your team to try and spoon feed half of them. i guess im still a slave to the high rank i want to keep. and im sorry for making such a crude comment but its to true so yea hf with that. im not a toxic player, and i think this goes to show how strongly i feel about this. i want rank to mean more then
" either is diamond, or is bad." love the devs summoner 7 , fk whoever decided to keep the ancient system of only caring about wins.summoner 14

3 Comments

Starcraft243ver3/29/2017, 10:25:57 AM2 votes

No.

If you are good enough, you win more games than you lose. And thus you climb.

franchise76763/29/2017, 10:51:30 AM1 votes

it's not luke you're just awful.

GankedByWindows3/29/2017, 11:00:02 AM1 votes

The problem with doing it by stats is at least twofold.

  1. Stats can be boosted artificially by focusing on gaining stats over winning the game. For example, your team gets a 4 for 1 teamfight and only the enemy support is alive 40 minutes into the game. Your adc now decides he would rather base and get that massive 40 cs wave botside instead of winning the game by rushing down mid inhib and nexus turrets. Now the game thinks he did better, when he played poorly. That system would reward that adc sabotaging his team.

  2. Stats are only as good as the context they're placed in. Killing the fed Yasuo in a teamfight by landing a really good charm is MUCH better than a Talon wasting 20 seconds chasing down their 0/12 Jinx. But on a stat system, they're worth the same. Yes, there could be adjustments to the system but there will never be a perfect system where every single scenario possible is accounted for. It will be abuseable. As it is with just W/L, if you consistently have positive impact in any way, you will climb.