KOG'MAW BUFF! wait? what the f...
i really liked kogmaw before all the preseason changes. after it well i was ok with it he had a rough early game but scaled great. if u could just sit and dps (never an easy task when everyone wants to dive on you) anyway. im looking at the changes on patch 5.24 and im trying to get my head round what on earth is going on.
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basicly your taking 90% of the scaling away for a tiny bit more power early and i mean tiny. lvl1 with a dorans blade you have 1.0% max hp damage. been trying few different kog builds and ive been building ghostblade first item a bit . the active is great with kog W. building GB gives u 2% max hp damage. the same as you now get instead of any scaling.
so in simple terms your scaling far worse from one item onward. not only is your early game still weak. but your mid game is now also garbage and your late game comparatively useless.
this just make no sense at all to me kog is intended as a late-game hyper carry but you have taken away all of his hyper scaling. yet done nothing useful to his early game 1%hp damage more lvl1 is nothing ( ok its not nothing its like 5 damage per auto attack before resistances [yea that will show em!]) you still have all the problems kog has early of low damage low range no mobility high mana costs longish cooldowns. yet you have basicly 0 scaling
dont even get me started on AP kogmaw if you want to gut AD kogmaw, ok. why take away the ap ratios? before preseason they never interfered with AD kog game play why change it now? but a massive nerf to AP kog late game and take away a large part of his ability to deal with tanks.
so, new kogmaw;
still useless early even more useless mid and totaly useless late
crazy ideas
reduce his scaling slightly and give it a flat stat (like 1%) it would reduce his late game without removing it and have the same effect to his early game
removed the AD scaling leave the AP, hold a touching memorial service for AD kogmaw (ill speak) and leave AP kog how he is (cos AP kog mid is fine right now)
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can anyone explain the logic in these changes? anyone at rito explain the thinking behind it? did you look at the math?
thank you all for reading (i have no clue if this is in the right place could someone with the relevant powers move it please if needed ty)
have a nice day
- the grand duke of bantershire and baron of all banter


) then you are pretty much unstoppable. In fact, NOBODY outdamge your after you get rageblade at 10 mins. then I build
) I think Rito need to rethink about this W nerf as it totally killed the purpose of playing Kog Maw.