What's happening to HP regen runes?
With all the changes coming to health regen items, I was wondering what -- if anything -- is going to happen to health regen quints. Right now they give 2.7 HP/5, whereas Rejuv bead gives 5. Since Rejuv bead is going to give 50% base regen, can we expect health regen quints to give about 25% (each) increase in base regen?
Sorry if this is in the wrong place :P