To Taliyah Mains: What Do You Want to See?
####Hello all!
I am a [partial] Taliyah main (174,995 as of 1/31). I've been playing her since her release and over the course of almost 3 years, she has seen a lot of significant change. In this post, I'll try to explain what has happened to her so far, what could be next, and ask what the community wants to see out of the Stoneweaver! (All links to the information stated are at the bottom of the post!)
####What Has Happened?
Over the course of Season 8, Taliyah has had a total of 10 active changes from patch 8.1 to patch 8.24b. These range from minor CD changes to drastic gameplay changes. Whether or not they were overall better for the game is not my place to decide, but we can say they have not quite hit the mark as the overhaul in how the Q functions has been problematic to say the least. But that's all okay, games change and players adapt.
In patch 8.11, Taliyah had a major change to her Q in which the AoE, bonus speed on Worked Ground, the reduced damage to minions/monsters, and some of the mana cost were removed. This, combined with base ms and Rock Surfing changes pushed her from a mid lane roaming mage to a strong jungle roaming mage. While the possibility of a champion filling multiple roles is satisfying, we can say that her mid lane power during that time was not as such. With the removal of her AoE and the subsequent nerfs after 8.11, she had less power in mid lane and decent power in the jungle.
To quote the patch notes:
Taliyah has a lot of strengths that are great in pro play, and just okay elsewhere. A lot of that comes from Q's waveclear, so the bulk of our mechanical changes focus on that ability (with tuning elsewhere). Taliyah will have to work harder to shove a wave and roam so that her opposing laner has more room to punish those roams. We're also decreasing the terrain control she brings from her ultimate, as it's bringing too much utility beyond just its roam strength
This is all true. Taliyah had a lot of power mid lane in pro play because of her strength of lane control, and the intent was clear. Although this plan came with flaws. Taliyah's purpose was to roam, and punishing her that hard made it impossible for her to roam at all, so she went to the only role where her roams couldn't be punished, jungle, which pro play abused. (Also her Q did massive damage to monster camps making her clears insane.)
In patch 8.23, her viability in jungle dropped. Another Q change stopped the damage from being reduced on minions and monsters, hurting her camp clear. Currently, she is in a limbo state. Not awful but not decent either. Mains can find success on her but most of her identity has been misplaced or stripped away from her.
####What Is Next?
Taliyah's identity is clear. She is the Stoneweaver, a young mage unsure yet steadfast in her abilities. Her spells show that she hasn't quite gotten the handle with her magic, but she can perform tremendous acts with it. Make that her identity.
Taliyah should have the strength of map manipulation and controlling fights. Her E and R should be the primary reason you play her, not her Q. That said, her Q should have some identity as well, so here is what I propose.
Passive (and possible Base MS): Reduce to compensate for Q
Q: Make Worked Ground something again. There is no reason to have it as a mechanic other than a limiting factor so she cannot spam 5-shot Q's. Give back the bonus MS so she works around what she has, or change it to be more impact.
~~ W:~~ Gucci
E: Make it her main focus point, reward more for landing successful WE combos and push that to be her identity, the control mage.
R: Have this be another main focus point, her map control. With an enemy Taliyah, you should be afraid to step out of line, much like how you are scared to be low with an enemy Karthus.
I do not believe Taliyah has reached Ryze/Kalista/Azir state yet in which too much has been put onto them, I just think that she is a little lost, but the sparrow will find her way. This is an active process to every champion to make them better and more balanced versions of themselves! So, biggest question of all...
####What Do You Think? What Are Your Changes?
No hate in the comments! This should be constructive!
* Links to Information Used: Wiki Change List 8.11 Notes*