Yet another Kayle rework ideas
These changes are made to make crit/ad, full ap and normal on-hit builds different from each other. Also making Kayle more then just a minion in the lane the first 20 minutes of the game. Kayle has issue of being everything in one champion, she can kinda dps, kinda burst, kinda support. Building different items should change how Kayle works. Full AP for burst and poke, crit/ad for teamfight power and survivability and normal on-hit for shredding tanks.
Passive – Angelic might After 3 second of being in combat with a champion, Kayle enrages for few seconds gaining large movement speed buff, small tenacity buff and small attack speed buff. Angelic might can be reset by attacking champions .If an allie champions dies in the vicinity of Kayle, she instantly gains angelic rage.
Q – Judgement(better name would be nice, feels generic) Same as Reckoning, but it can be charged. Instantly casting this spell makes much less damage but more powerful slow, while charging it increaces damage but weaker slow. Kayle becomes slowed by 10% while charging and increasing the range the longer its charged. If fully charged, enemy hit gets grounded for few seconds W – Aid from heavens((better wording) Same as Divine Blessing, but can be charged. Instantly casting this spell grants more movement speed and less healing, while charging it increaces its healing but grants less movement speed. Kayle becomes 10% slowed while charging and increasing the range the longer its charged. Building items with more healing and shielding power allows Kayle to use W on champions. E – Righteous Fury Almost same, but doesnt do AOE, rather chains to the next 2 nearest targets(like volibear ult) prioritizing champions. Does reduced damage to minions. Passive effect – building crit items will empower all Kayles abilities. 10% crit – Q does 5% more dmg, W heals for 5% more, E on-hit does 5% more dmg. 100% crit - Q does 50% more dmg, W heals for 50% more, E on-hit does 50% more dmg.
R – Intervention Small change Building items with more healing and shielding power allows Kayle to use R on allie champions
Other mechanics:
- Q and W can be charged at the same time, increasing the slow to 20%.
- Kayle can autoattack during Q and W charging(her old Q is considered useless late game because it reduces overall DPS because of its annoying cast time)
- R and W cant be used on allie champions without building support items.
- R and W can be used on allie champions if kayle has 20% or more healing and shielding power)
- All abilities have very bad numbers early, but scale insanely well towards late game.
- Auto attack range is 550, (yeah fuck you
, now I can actually trade against you)