Balancing lethality items
Hi there, so when Riot tried to buff assassins and their items, they made adcs extremely strong with lethality build. I play adc, and its not just I dont wanna go with the flow. The thing that bothers me is that armor becomes useless against such build, especially if you're playing some squishy role and you build one defensive item with some armor as defense, but you're still being melted in a matter of second by enemies damage. Sure it works for you aswell but it became really easy to kill tank-type champions and I havent seen successful adc with old-school builds like infinity edge, shiv/dancer/dapidfire, some lifesteal, maybe Essence reaver for some champs etc... why build them if you do insane dmg with lethality items even if enemy team has no tanky champions? -_- )
So what I was thinking about, maybe it would come to more balance if damage offered by lethality items would be nerfed, and those items would become something like utility items, like attack speed items with some nice passives, or movement speed or armor/mr... In this case adcs wont rush those and be one-shot machines, and tanks would be tanky again.
Of course this will be indirect nerf to ad assassins like Talon, Zed, Kha etc... but if adjusted right, it can be good thing for them to choose you wanna do less base dmg but you'll be penetrating tanks, or you wanna go flat ad (maybe with a little bit of penetration) and melt squishis, while doing nothing to tanks.
Just interested in your opinions guys/girls. I'd love to know what you think about all those things
to try and get people to stop stacking lethality and kill tanks that way
has the only refreshing invisibility
has the undisputed best engage and lockdown in the game across 2 spells and yet has so much damage she functions as an assassin despite Riot trying to convince people she's a Fighter/Tank
can engage skirmishes with Charm and even frequently is picked in pro level for her ability to do this
AoE stun and one of the best re-engage spells in the game. Clears waves more easily and safely than almost every champ designed to clear waves
Engages teamfights and forces the entire enemy team to completely change how they play the game just because she's been picked
Engage and the best dodge spell in the game hands-down
blink blink blink blink blink blink blink - kat in a 5-second window
can gank anywhere on the map from anywhere on the map
has traps and heal spam/attack speed buff
literally blocks all vision outside a small proximity of him
double AoE stuns and large AoE execute
Traps, clone and dash/invisibility
windwall was one of the most overpowered spells in the game when he was released and in many ways still is
and
are two of the highest utility items in the game. I have no idea how you arrived at the conclusion that they aren't, but whoever told you these things is making it up
cost more, that's all I want