Criticals..
This is probably the biggest problem in the game for balance.
When an adc matchup comes down to whomever crits (and this practically excludes kalista/kindred/kogmaw in most scenarios) theres a problem.
In a game so dependant on skill, the fact an RNG moment can decide a fight which can turn a lane or even the game its absurd, If two dravens fight in a blind pick, for example, both exact same level, runes, life, damage, masteries, everything. even just 20% crit each.
Whoever lands more crits win because not only is it more damage, but its more healing off lifesteal. @ Rito: Uve said uve been looking for a solution to crit for years; and ashe is agood example of how an adc should be, and as defined as an adc should be; high, consistent damage. But when an adc can literally spike damage to determine whether or not they win the fight (No, not jhins 4th shot. thats consistent) Its ridiculous.
My ultimate question is; when will we finally see this fix? After worlds? next season??? Lucky Crits winning fights on bottom lane sometimes gets tiring.