Ok I have never posted before on the boards before but this will be my first.
I have been playing riven since season 3 and have around 700k mastery on her. The nerfs just upset me honestly. Having played riven during her brutalizer phase through black cleaver rework, fervor of battle, courage of the colossus phases I have seen a lot of what riven could be and what she isnt now. In my opinion here is what the nerfs in the last 3 go rounds have accomplished. The first nerf was to conqueror. At that time i admit riven was a little broken. I have saved highlights of me 1v5ing enemy teams because im fed and conqueror was stupid broken on bruisers like riven jax and irelia. Irelia was the first to be nerfed and riven was largely left unchecked. Then conqueror nerfs came in and riven did not heal so much and did less damage before conquer was reworked to heal more than it does damage. What that changed was her damage was tuned down but if riven played well by splitting the team into 1s and 2s could still solo carry games because it felt like you could go bruiser and not get one shot. Then the e nerfs came in. How riven felt different to me was her mobility was slightly reduced in fights in the sense that i largley use her e to dodge skillshots and q for damage so in addition to the shield being less frequent in extended fights after you use your first rotation of spells you are extremely vulnerable and will die if you stay in the fight because you have no shielding and you have already used your qs for damage. One could say that this is good because it provides more counterplay but from a riven players perspective it makes 5v5 teamfights impossible if the enemy team drafts any crowd control. The q buff helped mitigate my feelings a lot because one of the most fun parts about playing riven is how slippery she is. You could jump in and out of skirmishes by hopping over walls and re-engaging once your cooldowns are back up, so with some practice you can still play riven just it is a requirement that you leave the fight after using your e one time. The other issue with the e nerfs is it destroys her already bad lane phase in certain matchups. Especially against ranged top laners and darius, you now had to give double the cs early game because you cannot safely farm in lane without getting poked out or all inned. This puts the pressure on the riven to only use her cooldowns to solokill the enemy lane as much as possible as opposed to passively farming. Go lethality and rush caulfields and look for all ins at every opportunity because if you wait too long to all in you get poked out of lane since riven has virtually no sustain other than starting items. So it appears as though riven is still strong because she is solokilling people in a single rotation of spells instead of passive farming. Only a playstyle change occurred after this nerf I believe. To summarize lane for me became trading focused as opposed to farm focused, and riven could no longer stay in fights for extended periods of time because she could not tank the damage anymore. Actually, an interesting part about this is how her build shifted between the e nerf patch and prior to that patch. Riven before would build cleaver yoummuus and hydra, but because she becamse so squishy she switched to cleaver deaths dance ga, merc treads and steraks. This is solely because the e nerfs reduced her tankiness and she was forced to build tank items. Honestly this was fine i guess because before that I think her damage was too high, just it made her less fun to play because you cant sit in fights for long periods of time healing and stacking conquerer. This made riven feel less fun to play for me because I liked the opportunity to repeatedly outplay your opponents with your cooldowns lower and that aspect was removed. It became a 1 or 1.5 rotation of spells fight compared to 2 or 2.5. Then the q cooldown nerf hit this patch (9.16) a couple days ago which feels egregiously disrespectful to me. This took rivens all in down to a single rotation of spells and some auto attacks plus ignite which has become more popular in lower elos to continue to be able to win some lanes the killing way versus the farming way. I am currently plat 1 and this feels so stupid to me because now even I am taking ignite to kill my laner since I cant farm anyways. So whats the point in taking tp so you can come back and struggle to farm again. Wins aside its simply not fun to play riven with tp for the most part anymore in low elo. In addition to the changes in lane phase riven cannot dance in and out of fights nearly as much as she used to be able to be and it feels like a painful memory thinking back to what she was even last week much less 3 months ago. The reason I liked riven so much 5 or maybe even 6 years ago was because she was so mobile. Being mobile is what makes riven players like playing riven.
And now that is whats been nerfed twice in a row. In the past rivens damage has been nerfed which makes her feel weaker but very much so still fun to play and that didnt bug me at all. Now, she simply feels not fun to play. I play her because I am good at her and she is familiar so I can exploit the parts of her kit that I know and am skilled at. And whats sad to me is after the nerfs she is still somewhat decent as a champion. Which means riot will likely leave her the way she is now forever. Yes she still does damage and yes she is relatively tanky still but it literally sucked the fun out of playing the champion with her primary ability cooldowns being increased by 50% each. I know this phrase is tossed around a lot now but the, "and riot wonders why league of legends is a dying game," phrase feels quite applicable here. Yes riven is still a relatively viable top lane champion especially for riven mains, but I am seriously debating quitting league now because I dont like playing the game anymore. The community in plat 1 is terrible compared to higher and lower elos so every game feels toxic and I dont like playing almost any champion and struggle in champ select because riven doesn't sound fun to play at this point. I assume riot is trying to increase riven counterplay because before when she got fed all her spells were strong and always off cooldown but that was the best part honestly. I know it sounds broken to any non-riven main but I believe riven would feel fine to most players if you tuned down her base stats. If you want her to be less tanky take base and scaling armor and magic resist off but dont increase her cooldowns. Or if her damage is too high dont increase q cd just tune down her damage. I believe this would mean a lot to the riven community because you keep her core stat that makes her fun to play. Her mobility.
Thanks for listening,
Pat Schmelzer