How is Zoe balanced?
like honestly, how is that champion remotely balanced with even a quarter of the current champion selection. the champion is supposed to be a mechanical skill shot based champion, yet you guys have it dealing absurd amounts of damage and its easy as all hell to land anything when your "sleep" which is NOT effected by tenacity btw (good job patching that on the PTR) has an Insane cast range and not only if you miss the shot, this massive pool the size of Morgana's tormented soil sits there (for an eternity) until someone gets within 5 feet of the circle to which it will then just 'latch" on to the closest target, much like Fizz ult. Another thing is how this champion steals summoner abilities, and gets 3 per lane every 5 min off creeps, regardless to the lane the champion is playing? Zoe top?? no problem cause the bottom lane is going to be riddled with free abilities for that champion. this is the most unbalanced piece of garbage you guys have released into this game since the introduction to "True Damage" the worst part is.. the champion isn't even good, or viable with any team comp. its just an over powered garbage champion to fill the roster how about taking some pride in your work. you've been making this game for 10 years since closed alpha. start acting like the people at this company know what a balance program is not just balancing it to the top 10 champions you guys deem OP for the season (tank meta, mage meta, DFT meta, Ardent meta, lethality meta) maybe work on balancing the champion to the champion pool. god damn high-school drop outs running this company
here's some easy balance fixes that you SHOULD have done from the start
20% dmg reduction on Zoe's Q
summoner/item abilities should spawn half as much as they currently do (in-fact mobs shouldn't drop any abilities) and they should be within proximity of the champion, at the very most stretching half the distance between mid lane - top/bot
If you miss that busted ass "sleep" ability it shouldn't sleep you for nearly as long as if you hit it. the sleep duration should also be dependent on the distance the skill has traveled. AND IT SHOULD BE EFFECTED BY TENACITY YOU MONGOLOIDS
LEARN TO PROPERLY RUN A BALANCE TEST ON YOUR PUBLIC TEST REALM YOU INCOMPETENT MONEY HUNGRY ZERO CONNECTION TO THE COMMUNITY EA/BIOWARE WANNA BE COMPANY
THANKS FOR YOUR TIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIME
jk u guys dont put time in anything