Soraka skillcap

KrakerJak··3 votes·1,127 views

Just some thoughts to add some more skillcap and fun to the new Soraka Soraka

-Add stacks to Rejuvenate either increasing the duration or health/sec per champion hit. Of course the base duration or health/sec can be adjusted for balance.

-Give Wish the same synergy as Astral Infusion with the new Rejuvenate

This would promote Soraka to be in the fight more giving Starcall more use outside of poking the diving tank to keep the ADC up. Soraka's would have to decide is it a better option to risk the bigger Starcalls for those stronger heals. The synergy added to Wish would also provide Soraka some bigger plays, anticipating a dive top lane, queuing up some Rejuv stacks for the big counter play. Anyways, just some ideas throwing out there I think would make her more fun.

4 Comments

Valderis Vandala2 votes

I like the R synergy but wouldn't that be too strong in a full 5v5 team fight? This would heal her whole team for 350+55%AP (+50% total if below 40% health) + 11+5%AP per half second for 5 seconds. With Windspeakers Blessing this will increase by 10% and will also give 22 armor and 11 magic resist for 8 seconds.

Or its a trap for the Soraka players, trying to hang on to their ult until they can hit a Q for the bonus while its better used as a clutch heal?

EDIT: I don't really see it as much of a skill cap increase though. You're still doing the same thing you always do, but now you get some extra bonus numbers.

Darth Pixy Misa1 votes

It is kinda silly how Riot wants Soraka to be more aggressive, and have more windows for her to get damaged in a team fight, and then they remove the 150% damage from the center circle of q.....

Here is a thought, maby Riot should reward Soraka for using her Q and E right by making them more damaging. Or making e have a lower CD?

Currently Soraka has even Less incentive to move forward in a team fight and attack.

EKHrne8OnF1 votes

make her even more overpowered? nice thread

Lohrr1 votes

This really needs to be done.. the stacks to rejuvenate.. It's an extreme nerf when you took away starcall's buff from hitting a 2nd / 3rd target; she used to get health back for each enemy hit. Now, if there's more than one enemy (ie team fight) she's relatively useless after spending about 1/2 her health 'cause she's too squishy.[slayer-jinx-unamused]

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