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Kindred still feels terrible.

Hurstan··6 votes·788 views

I was a Kindred main since release and have around 275K mastery on them. After this rework things just feel really clunky (especially W). I have been having repeated terrible games. It gets to the point that Kindred feels completely useless. I don't know what should be changed but they still need work done to be viable.

7 Comments

NinjaGuy691 votes

I don't know what should be changed but they still need work done to be viable.

Welcome to Season 5, where all the champions were mistakes that should have never been released. You also get a free tip of the ol' fedora with your visit. Hope you enjoy your stay.

Hexs Fortune1 votes

Looking at the changes, I assume kindred's damage on jungle monsters has gone down significantly.

XIII Vanitas1 votes

Not really. I feel like the problem lies in their early/mid game pvp interactions.

Avienal1 votes

[{quoted}](name=RUCK FICKY,realm=EUW,application-id=3ErqAdtq,discussion-id=pA5lXVvp,comment-id=00010000,timestamp=2017-06-01T23:17:38.460+0000)

Not really. I feel like the problem lies in their early/mid game pvp interactions.

The main 'issue' is the fact she isn't building some high attack speed roid with % hp shred to get her opening damage going, instead she is similar to Graves by being more along the lines of building AD to take advantage of all her 'bonus AD' scalings now, this definitely puts her in a annoying spot if she has to start jungle without a leash and her 2nd jungle stack always being the enemy's raptors does not help either.

Once she starts building up some AD items, the damage starts to show but she has a few 'very' useful tricks she can pull alot easier thanks to the Q and W and passive changes, I haven't got enough normal mode matches under my belt... BUT, the new kindred being able t throw her wolf before he marks a territory lets her use her Q alot 'easier' to help her with chasing and running away, especially after she has gotten some Q ranks stacked up for some really short Q CDs while W is active(Which also helps when she is in need of more AD items like item 1412 , item 3812 and so on).

I kind of wish Kindred got some attack speed base per rank also still but once she has gotten a few stacks in, the effect easily covers up her early game attack speed issue and lets her rush out E without needing alot of attack speed items to burst the 3rd shot in a instant as much. Plus those missing health damage bonus that increases per stack can really add up alongside the threshold bonus after she gets some crit (which once you have a I edge and Rapid fire hand cannon she can do some serious damage.

Very least it makes her feel like she synergizes with warlord's bloodlust alot better then she used to(maybe better then fervor of battle?) with how much health she can regain and how her Q can let her rush stack it fast(which i assume rapid fire hand cannon would help 'amplify' it a lot better in pacing and damage bonus coupled with crits for burst healing similar to her old W ability passive when she was released.

Throwing out wolf also has some benefits like being able to chip out some health on enemies even when they are under tower and your behind a wall, which you could even force them to run out from under it if possible and then quickly get them with Q and E to wrap them up. Sadly i feel like just like Tristana, her weakness is actually her early game, not her mid game. She still relies on obtaining stacks and if she can't have the stats or capabilities to counter jungle super early then she ends up losing a few jungle stacks because the enemy will slurp them up before you do, Does not help that alot of common picks have retarded CC, retarded mobility or just are retardedly tankie and no proper weak points exist for them.

It makes me even feel like they need to once again 'fix up the jungle marks' so the early stacks for Kindred will be on her jungle to let her get started just to give her a helpful early ground and not be able to get screwed over right after she gets her first stack on the scuttle crab.

What i believe Kindred now needs is the enemy to be forced to attempt counter jungling Kindred early on, Not Kindred being forced to counter jungle the enemy jungler early on to get her power.

[slayer-jinx-unamused]

Kyln1 votes

I agree, I used to play a ton of Kindred and as they continued to be nerfed I eventually put less and less time into them. They are by far my favorite champion in the game, but as a competitive player who plays with a flex team of 5, I was forced to play more meta. I followed these changes from the very beginning and was very skeptical and worried, yet excited. Upon actually trying them, it has proven my point that the rework was done extremely poorly and does not help them at all. The entire kit feels extremely clunky and for old Kindred players the new "ideal play-style" is foreign. Their supposed to be (at least from what I've seen) This assassin/roamer that will track down their pray to all ends even if it results in a tight duel which can symbolize a worthy "hunt". Now, they are just a generic marksman that is just a detriment to your team. Their range really does nothing to offer them and sure that might provide you one or 2 more autos when getting run down, but if you can't bloody kill anything, good luck getting away. Somehow Riot managed to make them feel even worse now. I'm not sure how Riot should address these issues because they aren't known for reverting changes, but something drastic needs to be done. And NOW. In my opinion, revert the rework, and just up some base damages. You can keep the ranged W, and Q, E speed up that's fine. Those are more just Quality of life changes. The old Kindred was just fine, they just needed a bit of tuning on their base damages to make it possible for them to duel and outplay in order to get marks. It was annoying to have to kinda hide and dodge around the enemy jungler to get marks, but I was ok with it because If i managed to get a good amount of marks I did serious work. Now I just feel worthless... ALL the time. This needs to be fixed. Stop being afraid to tune Kindred up again. item 3070 item 3070 item 3070 Kindred item 3070 item 3070 item 3070

Winters Dawn1 votes

The games I've played the new kindred on the one have felt fantastic. The range after 4 stacks is probably one of the best feelings ive felt on kindred since she was released. Ill admit wolfs frenzy feels a little rough but I personally Love the rework.

NCBuckets1 votes

her w feels good to me, but she is so weak right now. i can't get [ast early/mid game to get to the beautiful late game. my thoughts are a delay on when enemies can see marks and maybe bring back that heal.

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