#EDIT:
I deleted my previous comment where i spoke about her issues and potential fixes as i've realized she had changes in the upcoming 9.14 patch. The comment was quite long as it is so i'll focus only on her next patch notes instead:
So i've taken a look at her 9.14 changes and they seem promising.
- MR increased from 32.1 to 37
It allows her to be a bit more tanky since she's justifiably melee.
- Q AP ratio increased by 10%
Nice for poking and waveclearing.
- Shroud changes:
The best one is that its CD is flat 20 seconds on all levels and flat duration of 5 seconds. Which means that you'll cast more Ws in the early game but less in late game. Leveling it second is a thing of the past as well. You can put those points in her E now. The CD now starts from W cast, not when it expires. Extending the duration of W by reentering was removed. Energy restore is now 80 flat on all levels, which also supports the point of not having to level as a second skill.
- E buffed
Aside from leveling it as a third skill before, base damage was slightly lowered but the bAD ratio was halved (35%) but was given 50% AP ratio as well so it's not entirely useless as a only AD Gunblade scaling ability. Leveling it second also increases the damage sooner, lowers CD so it's a fair skill to use as a damage and poke tool. It also improves her mobility.
- R CD increased by 20/25/30 seconds
This could potentially hurt but i think the point here is that by increasing her Q and E damage and uncoupling her W from early leveling as the only utility tool, Riot wanted to ensure she's not comboing her enemies with a frequent execute Rs.
Overall i think these changes would be good for the general public (us), not sure about her pro play status. Pros are more relying on her W and R and that was exactly nerfed and power was put in her other skills that generally make her better in simpler ways. But we'll see if this is the case when the changes hit live.