Make Irelia's W scale with AP
just a small ratio like .7 or something
edit: how about .4
just a small ratio like .7 or something
edit: how about .4
just a small ratio like **.7 **or something
AP Irelia would instantly become the most OP champion in the game if she had .7 AP ratio per hit true damage. Only does 600 true damage per Auto/Q during late game no big deal.
Did you type .7 but mean 7%/7 per 100 AP, or .07 AP ratio?
what make you think that the cancerelia need buffs?
small
This would indirectly give Q a .7 ratio too, you know.
The heal?
The true damage?
The duration in seconds?
Yeah, no. She's fine the way it is.
Chances are if she gets buffed in any manner,she's going to get nerfed down, that's how much threading in the balance she is.
First, are you talking about on the true damage or the self-heal?
Second, do you realize that Irelia needs a full kit rework?
irelia is fine i just think her single target cc needs to be more dynamic. stunning less if the discrepency/difference between her hp and the target's is less than 20%. and also giving her full stun duration regardless of discrepency if she is below 35% health and the target has more hp. at or below 35% perhaps her slow could be buffed as well. Kind of like volibear he gets a lifeline sort to speak from passive when low. Irelia if low would benefit from a bigger slow since she needs to auto to heal.
So at 35% hp if her target has 36% you get a full stun duration. if she's at 50% hp and her target has 51% then target gets stunned for half as long.
something like that. an adc getting stunned for 2 seconds just because she happened to take minion damage when she's full hp is pretty ridiculous imo. its supposed to scale off of risk reward. low hp your at risk. right now you can have 95% and take full advantage of it so long as enemy has 100% hp.
i would also revert E's lastest base damage nerf since that wasn;t the issue imo. its the arbitrary stun duration that bothers people. Or increase E's ap, so it kind of stays the same with a bit of ap. patch 5.6: Equilibrium Strike Damage reduced to 80/120/160/200/240 magic damage from 80/130/180/230/280 magic damage.
I would have it do: 80/120/160/200/240 plus 75% ap ratio.
Need more useless AP ratios on AD-bruisers.