Posted this on the Eve discord:
What is your criticism of the current state of this champion?
I have played a lot, a lot of new eve in an attempt to learn it. So I feel like I have a good basis between new and old eve.
The biggest problem with new Eve is her charm. Because of it she is way too slow and telegraphed for anything she wants to do. To the point where her main goal is to get to a place where she doesn't even want to use her charm past laning phase. We saw this with the Rengar and Leblanc changes, and to a lesser extent the Fizz changes where delays on damage just make assassins ineffective and unfun when numbers are actually balanced. The only reason Eve is remotely successful at the moment is because her numbers are so high that she can kill people with half her kit and next to no items. Put her in a place where her charm is necesarry and she will drop to 45% winrate instantly and never see play again.
Another criticism I have is the Q. This ability is only the way it is because of how charm works. It is only designed to be a ranged activator and that's it, which makes me wonder why they attached such a huge amount of burst damage onto it. To put it bluntly this ability feels absolutely horrible. It is the difference between doing damage and doing negative damage. If your enemy happens to dodge it or you miss it you are very likely never going to kill your target unless you're hyper fed, and the worst part is that the cooldown is sooo fucking looooooooooooooooooooooong. When Q is down it feels like your character just became limp and can't do anything and needs to live in a wheelchair for the rest of their lives.
Riot, Skillshots and long CDs do not make abilities more fun.
Also please for the love of all that is good and holy, do something about Q AI. I have had it go backwards to hit a minion when there's a 2 HP champion in front of me. This isn't a skillful change to Eve, it is an incredibly frustrating problem. When my initial Q can miss a target entirely, not hit anything and not even have the AI from old Q, this is a problem.
A more minor gripe I have is with her E. Not a big fan that if I'm snared with empowered E that it's basically a stun and there's nothing I can do about it. Please make it like Warwick's Q where a short press is regular non dash and a hold is a dash so she can have more options here.
And finally, continuity from old eve. This to me is just weird. Eve before this rework was always a fast, hybrid, cleanup crew type champion. Right now eve feels slow, delibrate, and dare I say completely unexciting for most of the game. Not only do you have to wait 6 to 9 mins to get your iconic stealth (where she even becomes remotely fun) you don't have any proactive movement speed, you don't have any super quick flashy combos, you just press W and hope you can position right to land q or E on them.
Old eve had a lot of outs, a lot of playstyles and a lot of builds. For people who played her she was an incredibly exciting and versatile champion and your rework does not capture this.
I wonder why champions like Warwick and eventually champions like Fizz/Leblanc and Rengar got so much attention to make them actually feel like their original style of gameplay with some modernization while Evelynn got a completely new outlook.
You didn't expand Evelynn's player pool, you only changed it.
What do you want this champion’s gameplay fantasy to be?
To me Evelynn's gameplay fantasy has always been a quick, stealthy, and resourceful champion that can beat you to death with any items she has. This had been her identity for years and it's what I fell in love with.
Her speed being her mobility and her hybrid scalings are things I'd love to see come back. I also wouldn't be averse to some stealth tweaks, like the opportunity to get it back earlier.
What changes would you suggest to this champion?
I am not a game designer, and I'm incredibly bias. But there's a few changes I wouldn't mind seeing happen with her kit.
Let's move out of order and start with what I consider to be the "offending ability", her charm.
This ability puts Evelynn in a spot where she can never truly be balanced. And you should know this because of champions like original Eve and Rengar. Hard CC from stealth is always a problem, and it always feels like bullshit to the person on the recieving end. I think if there was an ability that just needs to be scrapped it's this one.
What I'd like to see here is an ability that gives her movement speed to get on top of targets, and perhaps as a throwback to the orginal Evelynn proc a slow on the first target she hits when jumping out of stealth.
Now for the passive:
Thing I hate about passive is that since it's the truly defining gameplay feature of evelynn, it's incredibly frustrating that I can not access it until at minimum 6 and a half mins into the game, usually more like 8. This means for a good chunk of the game I am not playing the champion I want to play. If charm is handled I honestly think you could remove the gate on this passive.
Q:
For Q I think the whole skillshot thing is a bit silly, but if it needs to exist for some reason I'd say that you need to make the AI priroritize champions regardless of what you hit with it.The hatespike damage itself is so low that it makes no sense that you can't hit champions with it when you want to. It's incredibly frustrating and does not add a layer of skill, it just makes things inconsistent.
I'd say what should happen is Q cooldown should go lower, damage should be lower on the damage amp and the Q AI should be significantly more intelligent if straight up removing the skillshot is not an option.
E:
I mentioned this before. But please when E is empowered make it so I can short press for a non dash E so I have something to do when I'm snared instead of watching myself die.
R:
I like this ability as a whole. I think it's actually pretty fun. But when mixed with charm it's complete bullshit. If charm is removed however I hope you guys move to the old idea of restealthing immediately after ult is casted to create more gameplay opportunities.