New Mastery system not what it was hyped to be
Honestly I'm pretty dismayed, looking at the new mastery system. I logged in after an awesome week of league with my ADC main friend, and now I don't even feel like I have a point to laning with him(I'm a support main
.) Putting things like Bandit in what appears to be a jungling tree, and pretty much completely decimating the defensive tree altogether means that I have to blow points on things that don't really matter much to me--like having biscuits, or out of combat movement speed. It feels absurd, because its not like I'm getting many more points in my trees--I'm level 27. I feel like they took the old masteries, made some pointless, some ridiculous, and then threw in some item effects, and then randomly threw them into different categories.
Damage, Defense, And Utility were a lot more clear-cut. This just all seems too vague and silly. I'm also seeing that these masteries let certain characters get 100% crit rates. I don't even want to imagine what going against Tristanas, Ashes, Vaynes, etc, actually no, pretty much any ADC, with some of these masteries. Anyone else feel that this was a totally absurd patch?