Aatrox - Ultimate: World Ender Rework Suggestion

eccentric··31 votes·11,360 views

So I've been thinking ever since the changes of Aatrox were released and after trying it out (and also maining the champion) I noticed something really bothering, his ultimate. The current rework concept is basically: If Aatrox takes lethal damage during the first 10 seconds of world ender, he instead becomes untargetable and silenced, reviving for 15-50% of his max HP over 3.25 seconds while moving at reduced speed.

Suggestion: If Aatrox is below 10% of his maximum health at the end of world ender, he has the option to reactivate the ability to stab and execute himself, making him get the revive even if people don't hit him and kill him, but he revives with less HP than he would if he were to be killed, maybe 25-30%.

**This also adds skill expression because it gives you the choice of either executing yourself or waiting to die but be revived with more hp.

Would love to hear suggestions or opinions. Thank you for your time.

16 Comments

mack911212 votes

His ults counterplay as the opponent is to get him super low and wait out the timer to force him to disengage. Giving him a get out of jail free card is a terrible suggestion.

Wyrmblade7 votes

That's metal as fuck so I support it wholeheartedly.

Moody P4 votes

Why would we buff the strongest top laner in the game?

Bârd2 votes

Because they're about to hit him pretty hard with an ult duration nerf, which means that a large portion of the time Aatrox won't have enough time to die normally or that it'll be much easier to simply wait it out.

wolvius3 votes

Thats a top notch suggestion have a cookie. item 2052

It even fits his theme he wants to die but can never achieve it.

Monstermushmush2 votes

I don't get it. Why would you want to revive before you can soak up as much damage as you can?

My suggestion would be that if he reactivates his R, then he immediately heals half of what he would heal if he didn't reactivate it.

eccentric11 votes

To force the revive. Since if people ignore you and don't kill you and your ult duration ends you don't get the revive

"but he revives with less HP than he would if he were to be killed, maybe 25-30%."

It feels really bad dying one second after your ult duration ends and not getting the revive.

Monstermushmush2 votes

[{quoted}](name=G Note,realm=EUNE,application-id=3ErqAdtq,discussion-id=p0cAdj3x,comment-id=00000000,timestamp=2018-11-13T06:11:41.342+0000)

To force the revive. Since if people ignore you and don't kill you and your ult duration ends you don't get the revive

"but he revives with less HP than he would if he were to be killed, maybe 25-30%."

It feels really bad dying one second after your ult duration ends and not getting the revive.

Ohhhh i see. Good idea.

DeusVult7 votes

That's the point though. Its the counterplay added to Aatrox's ult and most other "revive" ultimates. If you die early in the engagement, then the enemy dont have to use a lot more skills on you when you do revive, because you didnt get that much health back from the blood pool. If they see that the blood pool is full and the ult is about to end and they choose to wait out the ult duration, then you shouldnt automatically get to get the revive and any bonus health that it would give.

Same goes for if Zil ults someone and the other team waits out the duration. Or if Tryn ults and you kite him ult and only target him once the ult is over.

You are asking for the enemies counterplay to what is already a VERY strong ult be removed. If it was just a revive, then maybe. But it gives bonus AD for 12 seconds and a large movespeed spike when activated.

eccentric2 votes

But Zilean can just reactively pop his ult and revive someone with full hp while Aatrox has to time his ult 12 seconds earlier and predict his own death to be able to revive with 50% HP. Popping it reactively would make you move slower for 3.5 seconds and be revived with 10% HP and get popped by an auto attack later, it's not rewarding.

Aatrox ult is more of an engage and empowerment tool, the revive is not what makes it strong. I feel they kept the revive there so they don't have to give him an insane amount of sustain (he needs to go in all the time but isn't as tanky as other juggernauts, instead he does a lot of damage) so they kept the revive but it's very counter-intuitive. Since you either pop it reactively and get no use of it at all or pop it early and people can choose to ignore you until it runs out.

Again, the revive is not what makes it strong—so why not just remove it and empower something else or nerf something else and make the revive either stay as long as you're in combat or add a reactivation as suggested. It makes sense since if you're playing extremely well in a team-fight, you won't really be able to proc your World Ender because you're just skirting on the edge of death. It'd reward getting in there and fighting, but it also wouldn't punish the players who are clinging tooth and nail to fight in the hopes that maybe the enemy can burst them down in time to give them 50% of their max HP back. I feel like a good Aatrox wouldn't even be able to make use of the revive.

PaffWasTaken2 votes

I don't even care if it would be balanced or not: seeing Aatrox stab himself in his ult form is way too metal to miss

Velzard of Koz1 votes

So like Lissandra Ult's safety but he can move? While the ability already has Lissandra Ult's safety automatically? It is better If you get as much damage and effects as possible. Generally you'd want to get it by som hard CC and killed by it so it's on CD while it didn't hurt that much. The only way this would be useful is when people use the only counterplay this ability has, trying to get away from and not hit Aatrox while his ult is active If it lasted for too long and you want to remove that and want to straight up buff it by allowing him to use it nontheless.

[sg-lux-2]

This is no alternative effect, this is straight up buff, removing intentional condition. And nor Aatrox neither his ult need buff (in fact they are nerfing it). It has no "skill expression", it just goes from "If enemies manage to ignore me and keep their distance I lose the bonus effect" to "I either get full effect or half of it, but I will get it and there's nothing you can do about it".

eccentric1 votes

Well, you're saying that but old Aatrox was way weaker and his revive was permanently up as long as he were in combat for this version even if you stay in combat your ult runs out. It feels really bad.

I don't think the revive makes him op, I think other parts of his kit are strong but his ult isn't what makes him strong. Also, getting full duration of ult is always better than dying and reviving because of the additional AD you get from ultimate; if you revived you're not using it to its maximum anyways—especially if you die one second after it expires. You try to time it well so you die when the bar is at max and revive with 50% HP but it expires and you end up dying instead.

Dark Ruger1 votes

how about you just make his revive his passive like old Aatrox, Zac and Anivia?

eccentric1 votes

That is actually also a good idea, but I don't think Riot will do this.

NotAPurpleFrog1 votes

So lets buff a pick ban champion. Riot: YOU'RE HIRED!

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