Heimerdinger Main. Expressing my problems with this champion.

SavageDinger··3 votes·1,878 views

I apologize in advance for the long read here. It's primarily just my opinion and point of view on Heimerdinger. I am a Heimerdinger one trick currently and have had countless games with him, my win rate was at 64% with him so please do not think I'm talking out of spite or rage, I know what I am saying here and I feel that it is accurate.

Heimerdinger Heimerdinger, my current main champion. Needs to be seriously looked at by riot and again reworked because they have trashed heimerdinger.

As of 5/28/2018, my favorite champion, an AP Mage Donger, has a static passive at ALL levels. 20% movement speed buff near his turrets and friendly towers.

Ways this passive are useful: I had a sarcastic paragraph here but I figure I will sum this up to a smaller one: I have never needed this passive more than the old passive. A static 20% movement speed bonus is not not enough nor good enough to be on a champion as particular as Heimerdinger. This passive does nothing to meaningfully serve Heimerdinger's kit. Its a very situational and disappointing passive on an AP Mage. Name another AP Mage that legitimately relies on speed. If you did, good for you, Heimerdinger is a champion like most others that needs damage. maybe some sort of cc passive would actually make him interesting.

Ways this passive is bad: If you're not near a friendly turret, you're passive is nearly useless. no speed boost. If you don't have any of your max of 3 turrets to place, your passive speed boost doesn't happen yay! (Its like not having a passive altogether! wow!) you only have 3 turrets that can be destroyed with minimal effort by most champ abilities so make sure those 7 units of space you gained off your passive were the 7 most intelligent units of space you could move through because every champion in this game with a gap closer is about to close that flash gap with their gap closers (And still keep their own flash mind you)

Heimerdinger's E: Riot, you disrespect heimerdingers everywhere when you decided it was a smart idea to nerf heimer's ONLY CC ABILITY. The Heimer E is trashed to hell. You might dead-on land that E on your target but guess what? DOESN'T COUNT. NO STUN FOR YOU. Oh, the E landed dead-on and it even charged your turret beams!? TOO BAD, NO STUN. Your only CC ability WHICH IS A SKILL SHOT with a 10+ second cooldown, does not guarantee a stun upon hitting but might slow the target. MIGHT.

Heimerdinger's damage: as if adding a nerfed passive and a nerfed E wasn't enough, they decide to cripple the Ult damage and break it in half. Ok. This one, I can meet you half way on. Heimer's ultimate damage was through the roof. but to fully nerf ALL THREE ULTS by cutting the damage in half? You didn't even bother to buff his Q after nerfing EVERY other ability on him and that's exactly what it is, A NERF. Other champions see more effort and care over the course of several patches being balanced and rebalanced CONSTANTLY while Riot CHOOSES to ignore the less popular champions because that doesn't scream MONEY to them.

heimerdinger's turret AI logic: this is the icing on the cake. The ball buster of the problems. Back in the day, anyone stepped into the range of heimer's turrets, they would instantly target one of the enemy champs if within range. Now its required that we auto attack the target? Im required as a squishy AP Mage to get up close and dirty to select what my turrets fire at? Are you serious Riot? The turrets usedto be like zyra's plants are right now, except her plants do far more damage and work in a shorter timeframe, a support. The turret AI since the rework of heimer is absolutely a let down in every way. They do not prioritize intelligently or even automatically target low health targets anymore, hell, they can literally just CHOOSE to stop firing at targets all together, even the ult turret will stop fighting mid teamfight and sit there for several seconds when it had plenty of time to fire 4, 5 even 6 more shots. Riot, you can easily fix this bug by returning the power of target select to the controlling player. Give us the power to decide who we want to target. Your AI is genuinely stupid and cannot make on the fly decisions like a human being. GIVE US THE CONTROL BACK.

The Bugs of Heimerdinger: A turret fires at a target and the target moves out of range. The turret keeps firing its bolt at the target regardless of location on the map, regardless of distance. it does not damage outside of range however it does act as a location ping system on that last target it was firing at. This presents issues, I have rarely seen this 'ping' the target when the target was hidden in the fog of war but its not unseen, i was able to hunt a rengar Rengar several times over the course of a match because my Turret kept firing on rengar regardless of range and location, even when hidden in the fog of war. Heimer's E landing epicenter of the target and NOT stunning the target. This shit needs to STOP. This right here is directly impacting not only my game play as a heimerdinger, but the game play of my friends whom i have enticed into playing heimerdinger. It will proc my turrets to fully beam charge but not proc the stun? Either this ability lands and Stuns your target because you earned that stun or you might as well just take heimerdinger out of the game since you want to make him a champion that pretty much has no meaningful CC. Its bad enough its a skill shot with an OBNOXIOUS cooldown, it only becomes exponentially crappier when you land that shot and it doesn't even make an impact because the CC doesn't even work. When i fight galioGalio (Just one example), who posses 3 heavy CC abilities, where in there is the playing field remotely even when I have to keep dodging CC left and right and the only CC to return fire with is a skill shot that doesn't even guarantee time to breathe?

Fix the E 'slow' either buff his slow for a longer more meaningful slow, or make the ability stun only. its not that complicated. Fix the E Stun Circumference, the only the reason they shouldn't be stunned is because they were on the very outskirts of the E circumference.

My suggestion on heimerdinger improvements:

Actually give him some fair effort, don't just slap random nerfs on him and call it an day. Giving him a speed boost passive that is VERY SITUATIONAL has made playing heimerdinger a tilting chore. Give heimerdinger what heimerdinger wants. Some form of damage or even some sort of a tank-like passive, maybe something to do with cool downs on his High Cooldown Timer abilities. Consider lowering the cooldown on his abilities overall due to the fact, that again, you chose to hard nerf his E,completely waste his Passive, hard nerf his 3 separate ult abilities while lowering his mana regen, health regen, and damage output overall. If you don't want to put any effort into his passive, at least allow the passive to scale with level(20%,22%24% SOMETHING PLZ) similar to other champs because a static 20% all game is laughable. It doesn't even make sense to give heimer that type of passive, it just doesn't. Give Heimerdinger more turrets to hold in reserve. Im not saying give him 10 or even 5, but to hold onto a 4th turret in reserve would genuinely be nice. Its not fun having to wait 10+ seconds to use any one ability on any champion. So why do it to Heimerdinger? A champion as squishy and prioritized as Heimerdinger often is, needs something more.

Even the high tier Heimerdinger one tricks do not one trick heimerdinger anymore. The people I looked up to to learn from have stopped playing himm because he has lost so much viability. I'm talking across several tiers including the high elo, including everyone's favorite donger main in challenger. The champion is an absolute mess right now and something needs to be done here.

Heimerdinger is the revered inventor, allow him to invent(like its that hard) a better passive and nerfs that don't cripple his effectiveness. I have mained several champions in the past and all of them have been reworked. Heimerdinger is the last champion I'm willing to give League of Legends ANY of my time with.

Feel free to add a more clear and oriented version of your point of view as to why Riot clearly hates Heimerdinger.

What are your opinions on how we can have an improved heimerdinger without having to take the easy route (Again) of CC/massive damage rework buff on every ability?

PS Stop giving champions CC across all abilities and calling them a rework. its not a rework. its not even effort or creative.

2 Comments

Professor Ward2 votes

I play with a heimer main a ton(in game name is heimerdinger) and a few things ive noticed

His seige is unmatched, the guy i play with has a massive first tower percentage.

He has a "stronger than smite" objective steal, Never seen a champ whos able to take drags/baron over the wall easier.

He has massive zone control, a well played heim will stop teams short of touching drag/baron pit easily while picking up bush deletes along the way.

His gank safety is unmatched on a dashless champ, again, his double kill rate into ganks is extremely high and a huge factor in won games. I find myself giggling to doublekills a ton with this guy.

He has leblanc level burst, one of the fastest 100-0 in the game if done correctly, and honestly this is what wins us games with heim on the team. He deletes.

His speed passive is in no way situational and is 100% to blame for the atrocity that is his gank safety.

Honestly i cant think of a champion id rather have on my team, i love heim.

Huge burst, gank safety, and unmatched siege.

MerloJohn1 votes

{quoted}

I apologize in advance for the long read here. It's primarily just my opinion and point of view on Heimerdinger. I am a Heimerdinger one trick currently and have had countless games with him, my win rate was at 64% with him so please do not think I'm talking out of spite or rage, I know what I am saying here and I feel that it is accurate.

Heimerdinger Heimerdinger, my current main champion. Needs to be seriously looked at by riot and again reworked because they have trashed heimerdinger.

As of 5/28/2018, my favorite champion, an AP Mage Donger, has a static passive at ALL levels. 20% movement speed buff near his turrets and friendly towers.

Ways this passive are useful: I had a sarcastic paragraph here but I figure I will sum this up to a smaller one: I have never needed this passive more than the old passive. A static 20% movement speed bonus is not not enough nor good enough to be on a champion as particular as Heimerdinger. This passive does nothing to meaningfully serve Heimerdinger's kit. Its a very situational and disappointing passive on an AP Mage. Name another AP Mage that legitimately relies on speed. If you did, good for you, Heimerdinger is a champion like most others that needs damage. maybe some sort of cc passive would actually make him interesting.

Ways this passive is bad: If you're not near a friendly turret, you're passive is nearly useless. no speed boost. If you don't have any of your max of 3 turrets to place, your passive speed boost doesn't happen yay! (Its like not having a passive altogether! wow!) you only have 3 turrets that can be destroyed with minimal effort by most champ abilities so make sure those 7 units of space you gained off your passive were the 7 most intelligent units of space you could move through because every champion in this game with a gap closer is about to close that flash gap with their gap closers (And still keep their own flash mind you)

Heimerdinger's E: Riot, you disrespect heimerdingers everywhere when you decided it was a smart idea to nerf heimer's ONLY CC ABILITY. The Heimer E is trashed to hell. You might dead-on land that E on your target but guess what? DOESN'T COUNT. NO STUN FOR YOU. Oh, the E landed dead-on and it even charged your turret beams!? TOO BAD, NO STUN. Your only CC ability WHICH IS A SKILL SHOT with a 10+ second cooldown, does not guarantee a stun upon hitting but might slow the target. MIGHT.

Heimerdinger's damage: as if adding a nerfed passive and a nerfed E wasn't enough, they decide to cripple the Ult damage and break it in half. Ok. This one, I can meet you half way on. Heimer's ultimate damage was through the roof. but to fully nerf ALL THREE ULTS by cutting the damage in half? You didn't even bother to buff his Q after nerfing EVERY other ability on him and that's exactly what it is, A NERF. Other champions see more effort and care over the course of several patches being balanced and rebalanced CONSTANTLY while Riot CHOOSES to ignore the less popular champions because that doesn't scream MONEY to them.

heimerdinger's turret AI logic: this is the icing on the cake. The ball buster of the problems. Back in the day, anyone stepped into the range of heimer's turrets, they would instantly target one of the enemy champs if within range. Now its required that we auto attack the target? Im required as a squishy AP Mage to get up close and dirty to select what my turrets fire at? Are you serious Riot? The turrets usedto be like zyra's plants are right now, except her plants do far more damage and work in a shorter timeframe, a support. The turret AI since the rework of heimer is absolutely a let down in every way. They do not prioritize intelligently or even automatically target low health targets anymore, hell, they can literally just CHOOSE to stop firing at targets all together, even the ult turret will stop fighting mid teamfight and sit there for several seconds when it had plenty of time to fire 4, 5 even 6 more shots. Riot, you can easily fix this bug by returning the power of target select to the controlling player. Give us the power to decide who we want to target. Your AI is genuinely stupid and cannot make on the fly decisions like a human being. GIVE US THE CONTROL BACK.

The Bugs of Heimerdinger: A turret fires at a target and the target moves out of range. The turret keeps firing its bolt at the target regardless of location on the map, regardless of distance. it does not damage outside of range however it does act as a location ping system on that last target it was firing at. This presents issues, I have rarely seen this 'ping' the target when the target was hidden in the fog of war but its not unseen, i was able to hunt a rengar Rengar several times over the course of a match because my Turret kept firing on rengar regardless of range and location, even when hidden in the fog of war. Heimer's E landing epicenter of the target and NOT stunning the target. This shit needs to STOP. This right here is directly impacting not only my game play as a heimerdinger, but the game play of my friends whom i have enticed into playing heimerdinger. It will proc my turrets to fully beam charge but not proc the stun? Either this ability lands and Stuns your target because you earned that stun or you might as well just take heimerdinger out of the game since you want to make him a champion that pretty much has no meaningful CC. Its bad enough its a skill shot with an OBNOXIOUS cooldown, it only becomes exponentially crappier when you land that shot and it doesn't even make an impact because the CC doesn't even work. When i fight galioGalio (Just one example), who posses 3 heavy CC abilities, where in there is the playing field remotely even when I have to keep dodging CC left and right and the only CC to return fire with is a skill shot that doesn't even guarantee time to breathe?

Fix the E 'slow' either buff his slow for a longer more meaningful slow, or make the ability stun only. its not that complicated. Fix the E Stun Circumference, the only the reason they shouldn't be stunned is because they were on the very outskirts of the E circumference.

My suggestion on heimerdinger improvements:

Actually give him some fair effort, don't just slap random nerfs on him and call it an day. Giving him a speed boost passive that is VERY SITUATIONAL has made playing heimerdinger a tilting chore. Give heimerdinger what heimerdinger wants. Some form of damage or even some sort of a tank-like passive, maybe something to do with cool downs on his High Cooldown Timer abilities. Consider lowering the cooldown on his abilities overall due to the fact, that again, you chose to hard nerf his E,completely waste his Passive, hard nerf his 3 separate ult abilities while lowering his mana regen, health regen, and damage output overall. If you don't want to put any effort into his passive, at least allow the passive to scale with level(20%,22%24% SOMETHING PLZ) similar to other champs because a static 20% all game is laughable. It doesn't even make sense to give heimer that type of passive, it just doesn't. Give Heimerdinger more turrets to hold in reserve. Im not saying give him 10 or even 5, but to hold onto a 4th turret in reserve would genuinely be nice. Its not fun having to wait 10+ seconds to use any one ability on any champion. So why do it to Heimerdinger? A champion as squishy and prioritized as Heimerdinger often is, needs something more.

Even the high tier Heimerdinger one tricks do not one trick heimerdinger anymore. The people I looked up to to learn from have stopped playing himm because he has lost so much viability. I'm talking across several tiers including the high elo, including everyone's favorite donger main in challenger. The champion is an absolute mess right now and something needs to be done here.

Heimerdinger is the revered inventor, allow him to invent(like its that hard) a better passive and nerfs that don't cripple his effectiveness. I have mained several champions in the past and all of them have been reworked. Heimerdinger is the last champion I'm willing to give League of Legends ANY of my time with.

Feel free to add a more clear and oriented version of your point of view as to why Riot clearly hates Heimerdinger.

What are your opinions on how we can have an improved heimerdinger without having to take the easy route (Again) of CC/massive damage rework buff on every ability?

PS Stop giving champions CC across all abilities and calling them a rework. its not a rework. its not even effort or creative.

I agree with everything you said. I'm OTP Heimer but, since the ULT+Q nerf, I uninstalled League of Legends. I really miss playing League and Heimer, but this is my protest against RIOT for not considering at all Heimerdinger. They prefer to introduce new broken champs instead of balancing an OLD UNCOOL champ. What they don't understand is this: Heimer has a ~50-51% win rate. They think it's a good win rate. But, this would be a good winrate if the play rate was alligned with the average play rate of other champ. Heimer instead is just played by OTPs and has insignificant play rate. RIOT is not facing properly statistics.

I agree with you about the lack of CCs compared with other mages and the not scaling passive, but I haven't got one thing. Why you say Heimer E is nerfed?

PS: I am G3, 53% wr OTP Heimer. Or better, I was :)

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