Yasuo Nerf

God King Draven··1 votes·520 views

Passive Yasuo's critical strike chance is doubled, but his Critical strike icon critical strikes deal 90% damage, reduced to 75% damage on Steel Tempest.png Steel Tempest. Lets start here with this BS I understand why this is okay in the mind of riot but why in the hell do we think its balanced to give a champ several thousand gold worth of items on start you see its totally possible to start with 13%crit with 10% crit dmg boost (with yas that means the 90% crid dmg reduction is now 1% and he now starts the game with 26% crit) keeping that in mind his base ad is 55 with a glove you can hit 46% crit at lvl 1 at lvl 2 you can all in with an almost guaranteed crit on either your q or basic attack with a total all in killing the lane opponent almost every time with ignite and an all in with 2 crits out of 5 attacks
FIX Scaling 10%/15%/20%/30%/50%

Moving on RESOLVE: Yasuo generates 1% of his maximum Flow for every 59 / 52 / 46 units he travels by any means, requiring a total of 5900 / 5200 / 4600 units travelled to obtain maximum Flow. At maximum Flow, the next instance of champion or monster damage against Yasuo consumes all of his Flow and shields him for「 100 – 510 」damage for up to 1 second. This has 0 counter play early you cant poke him at all its all useless 100 dmg lvl 1 is a shit load its a 5th of his health i have to do 100 dmg at least to even hit him lvl 1 why i mean its cool down sounds long but its not to a mid laner or even a top i know you can basic attack and watch it drop off but he can all in you lvl 2 without a second though hell lvl 1 he can totally rek you because hes a fucking ad assassin with more burst than fucking zed and he can do it to 5 man team given you would haft to be out of position like hell FIX Scaling 75/150/225/350/510

Next Yasuo thrusts his sword forward, dealing physical damage to all enemies in a line. PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD) Hitting an enemy grants Empowered Steel Tempest Gathering Storm for 10 seconds, stacking up to twice. At two stacks, the next Steel Tempest unleashes a whirlwind that deals the same physical damage, Airborne icon knocks up all enemies hit and clears all stacks of Gathering Storm. Each cast can Critical strike icon critically strike, and applies on-hit effects to the first enemy hit. Additionally, each cast can be used during Sweeping Blade.png Sweeping Blade to change the area of effect to a circle around Yasuo. The cooldown and cast time of Steel Tempest is reduced by 「 0.6% for every 1% bonus attack speed 」, down to a maximum 66% reduction. Don't find an issue with this skill its fine to me would like it to need to be at least lvl 3 to have the aoe effect but meh not that bad

Next ACTIVE: Yasuo creates a gust of wind that travels forward to form a wall in front of him. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of turret attacks. you wanna know why Braum is fine and this has 0 counterplay he puts this up can't hit him cant deal with his shield and he all ins you after you use any spell because it did nothing to him and he doesn't need to worry about it even braum has only 1 stop dmg hit this needs to be toned down somehow. FIX next spell or 5 attacks not everything for 4 seconds

Next ACTIVE: Yasuo dashes a fixed distance in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed. 「 MAGIC DAMAGE: 70 / 90 / 110 / 130 / 150 」 (+ 60% AP) Each cast increases the next dash's base damage by 25% for 5 seconds, up to 50% bonus damage. 「 BONUS DAMAGE: 17.5 / 22.5 / 27.5 / 32.5 / 37.5 」 Yasuo cannot use Sweeping Blade on a marked enemy. do i even need to start..... Give an champ anything lower than GCD of 1 second and we are playing URF why did you even think this is okay you cant let an assassin reposition more than once a few seconds imagine if ahri could get all 3 of her ult charges off in 1.5 seconds no one would be okay with that Fix CD scaling 3/3/2/2/1

Finally ACTIVE: Yasuo blinks to the nearest visible Airborne icon airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he Stun icon suspends all nearby Airborne icon airborne enemies for 1 second and deals them physical damage. PHYSICAL DAMAGE: 200 / 300 / 400 (+ 150% bonus AD) For the next 15 seconds, Yasuo ignores 50% of his targets' bonus armor. Casting Last Breath clears all stacks of Empowered Steel Tempest Gathering Storm. i hate you i hate you like you could not imagine okay Fix No shield refresh No armor ignore and 100% all AD scaling

If i'm totally insane and just suck and no one but me thinks that he needs to be toned back worse than riven then be that and down vote Known bug a champ can 1v5 easily

1 Comments

Dyonas2 votes

His shield - you don't have to do the full damage to lower it. You poke him with a basic attack, it triggers the shield and then he has to build it up again. It doesn't make the thing less annoying to play against or fair in my opinion but that's how it works. It feels like he always has either shield or wind wall available.

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