Suggestion: Opposite Urf
I tried submitting a ticket, and was redirected here.
I HATE URF. I always did. I always forget to never play the cancer game mode again. Since it was leaked on April Fool's Day, I have wished for an opposite version of urf.
I don't know the details, but the gameplay would be much slower and everyone would be a lot tankier. It would be the opposite of hectic and allow more complicated champions to make accurate, meaningful plays.
I'm just confused as to why it's been, what? Two years? And this isn't a thing yet. I can't be the only one who hates everything about URF.
I make the assumption that slower, determined gameplay will lead to more strategic diversity, since making the game speed faster tends to have an opposite effect and makes everything far more luck-based.
are already tanky, but maybe "Random objectives for rewards" would be better. Turn everyone into Kindred and have team up and go after overpowered monsters?
Then again we're getting Ivern, maybe he could be banned for the mode.