Please put a damage cap on Kalista's rend on monsters
When rend does 2k damage to baron/dragon, it makes stealing impossible. Maybe cap at 600?
When rend does 2k damage to baron/dragon, it makes stealing impossible. Maybe cap at 600?
Nah adc needs more control over baron and dragon than junglers. Hur hur
I wish kalistas passive movement couldnt be used if her E was down.
You clowns complain about an instantaneous 1k true damage smite being weak vs that a champion that needs control of the objective, time to stack Rend and further mitigated by the monster's armor.
k. Can we nerf Nunu and Cho then? 2k true damage smites es OP.
And it seems that you are a clown which doesnt know that smite actually has to scale to that 1k. And if kalista is designed to be an objective controlling adc why does she do everything else good as well!!
[{quoted}](name=Dextix LT,realm=EUNE,application-id=3ErqAdtq,discussion-id=oRvONzN9,comment-id=00020000,timestamp=2015-09-07T11:37:37.018+0000)
And it seems that you are a clown which doesnt know that smite actually has to scale to that 1k. And if kalista is designed to be an objective controlling adc why does she do everything else good as well!!
And Kalista's doesn't need to scale off of ATS and AD? How else is she getting the rend stacks fast enough for complaints and the AD to back it up?
I mean, sure, you can let her auto the thing 100 times, eventually it will do 2k damage - you deserved to lose it if it got to that point though.
Keep it up, G&B, your stupidity never disappoints.
So an ADC having an ability that outdamages Smite in most situations is fair? Especially when that isn't even a primal part of their kit. KALISTA STILL HAS A FREE DASH IN EVERY AUTO ATTACK. She still has a mobile ward. Why does she get ridiculous mobility as well as objective control? A smart Kalista will always be able to outdamage a Smite, especially when the team prepares for it and around it.
So an ADC having an ability that outdamages Smite in most situations is fair? Especially when that isn't even a primal part of their kit. KALISTA STILL HAS A FREE DASH IN EVERY AUTO ATTACK. She still has a mobile ward. Why does she get ridiculous mobility as well as objective control? A smart Kalista will always be able to outdamage a Smite, especially when the team prepares for it and around it.
Prepares for and around it meaning has control of the objective. Because let's be clear here, it's not a kalista jumping over the wall and instantly out damaging a smite. It's the enemy jungler trying to do that and getting pissed the kalista has been there stacking up rend because their team has control of dragon. And if that's the case there's harder champs to steal from, like Nunu and Cho'gath, who are also easier to steal with. Nothing like 2k true damage in a second that has no wind up time other than being in melee range.
But Kalista doesn't need it. She just doesn't. She has a dash every auto attack. She has relatively reliable CC. She has decent damage for an ADC. Having better objective control than everyone except someone burning his ult and someone based around his second smite is kinda ridiculous. Just setting up around an objective will instantly give you it if you just let Kalista attack it a lot.
Stealing should be impossible, always.
"Nope, we gotta nerf everything in her kit besides that before we even consider nerfing that." - Rito Games Twenty Fifteen
You know, any other champion and I'd be all "Rito plz." But with Kalista, I'm like "RITO PLEASE!!!1!"
every skill in the game that does %health damage of any kind has hard cap on minions and monsters expect hers. This needs to change for her or everyone else, for the sake of consistency
every skill in the game that does %health damage of any kind has hard cap on minions and monsters expect hers. This needs to change for her or everyone else, for the sake of consistency
Her rend doesn't do %health damage. Her W does, but it has a cooldown on it happening and isn't what people are complaining about anyway.
my mistake, but my point remains all the other infinite scaling moves have hard caps on minions and monsters
Doesn't her spears only last a while anyway?