yeah more toward the route of her mana pool and changing her skillshot to make it less reliable, or dropping the slow off of it, it simply has too much range and is practically un-jukable, it should not have a slow, or should be more difficult in some way, or just have a lower range. a good way to implement this would be to increase the speed of the skillshot and decrease turn rate the longer it flies, making it easier to juke, but still usable if the player predicts the movement of his opponent and uses the increased projectile speed to tag them with it.
also her mana regen is a large problem. she probably has the highest healing output over the course of laning phase out of any enchanter simply because other supports go oom after 4 casts of their heal or so and yuumi can do maybe double that, with the heal increasing the lower the hp of the target. makes it feel like youre basically trying to fight her mana pool instead of trying to outplay the opposing laners.