Rammus Rework please

A Dirty Tomato·12/30/2014, 4:48:45 AM·7 votes·1,225 views

Okay, hear me out with this one. I firmly believe that Rammus's Q needs some sort of scaling with bonus Movement Speed or with Distance Traveled while in it, sort of like Hecarim. I really enjoy building full Movespeed Rammus with Revive/Ghost and Mobi Boots with Homeguard, but lately it hasn't been nearly as viable. My dream is to one day see this setup useful in competitive play. If you have any other suggestions on how to show our little buddy some love, feel free to leave them here. And if you have any questions about whatever, then go for it.

10 Comments

Tis a nice day12/30/2014, 5:40:07 AM5 votes

Wouldn't call tweaking Rammus's Q a "rework". More like a small buff/adjustment.

Leti the Yeti12/30/2014, 4:52:02 AM2 votes

it looks like to me, you are taking revive thats what ur doing wrong

TheKingDodo12/30/2014, 6:32:08 AM2 votes

F = m•a Impulse = F_avg•∆t = m•v

rammus shape (affects force dispersal) and size is fairly constant rammus acceleration is constant. velocity is increasing. change rammus Q collision damage from force to impulse pls. it honestly makes more sense. :/ Gj OP, you found out rito's bad at physics

edit: on a side-note, it's 2015 and still no jiggle physics? c'mon riot!

timmymc2012/30/2014, 4:53:48 AM1 votes

Why are you taking revive?

4nth0l0gy12/30/2014, 6:37:15 AM1 votes

You know, timing is everything with powerball. And since the cooldown has been nerfed, his jungle clear has gotten a bit weaker. If an early Rammus jungle could distinguish themself as knowledgeable by rolling well between camps for better entry damage, that'd be pretty neat. And of course, lane ganks would be a little more rewarding for getting the best time-to-distance ratio. Great idea OP.

Gear Kitty12/30/2014, 7:02:51 AM1 votes

No.

Rammus is already one of the top junglers right now, easily the best of the tank junglers. The point of a Tank's threat is their RELIABLE AoE damage and CC mixed with their sticking power.

Putting a scaling damage on his Q (his initiation) will LOWER his average teamfight damage (they'd lower the base and AP scaling for the possible MS/distance traveled scaling).

You are playing Sanic the Spikeball wrong if you think his MS or damage are lacking.

So once again, no. Actually make that a fuck no for good measure.